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  #1  
Old March 20th, 2006, 07:28 PM
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Default Re: OT, galactic civ II

Sorry. Im still not convinced of any of this. You kindof strike me as coming across like a lover of MP who looks at every SP game as though it would be better with MP attached to it. But you acknowledge that there are also some great only-MP games.

I on the other hand tend to look at only-MP games as being improved if they added SP. And I acknowledge some great SP games. But at least Im not so hooked that I would push adding SP too hard on some MP developer.

I think that the best in either grouping is written that way from the ground up and could only half-@$$ the other.
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  #2  
Old March 20th, 2006, 07:50 PM
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Default Re: OT, galactic civ II

Quote:
Gandalf Parker said:
Sorry. Im still not convinced of any of this. You kindof strike me as coming across like a lover of MP who looks at every SP game as though it would be better with MP attached to it. But you acknowledge that there are also some great only-MP games.

I on the other hand tend to look at only-MP games as being improved if they added SP. And I acknowledge some great SP games. But at least Im not so hooked that I would push adding SP too hard on some MP developer.

I think that the best in either grouping is written that way from the ground up and could only half-@$$ the other.
I do both MP and SP games... where did I acknowledge great only-MP_games????

And you are wrong in my view.... if a game is MP only... I truly believe adding SP to a MP_only game would increase replay value. Looks like you are too quick on assumptions.

I believe any game should always expand on the content and its replay value. Increasing replay value for me means adding the following features:

Multiplayer (& Singleplayer if it doesn't exist)
Random Game Generator
Map Editor
MODs
Ability for gamers to adjust/improve the AI
Very Large maps/worlds
Campaign((Multiplayer Campaign is even better))
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  #3  
Old March 20th, 2006, 11:00 PM

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Default Re: OT, galactic civ II

I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future. You can probably share graphics and story, but the gameplay would have to be written pretty much separately. The core differences are probably in turn structure and game depth. MP games can (and should) have strategic depth (like Dominions), in SP games strategic depth causes a serious problem, because writing AI that can deal with it is not within resources of game developers. Different turn structure means a lot of differences (scripted combat vs turn-based combat, order-based commands vs moves) etc... Of course, that means different balancing, and as result players will need different strategies in SP and MP which brings to the point of pretty much 2 different games under one title. And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
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  #4  
Old March 20th, 2006, 11:16 PM
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Default Re: OT, galactic civ II

Quote:
alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree. Heck I'm sure many gamers do only singleplayer for dominions and really enjoy the game.

Quote:
alexti said:
... in SP games strategic depth causes a serious problem, because writing AI that can deal with it is not within resources of game developers.
Gamers will always use strategies to find weaknesses of computer opponents... that's one of the main reasons singleplayer games have a more limited replay value. Once you discover weaknesses in the AI... the challenge fades.
Also from what I've seen of GAL_CIV_2 this game appears to have lots of strategic depth. Not sure why you see this lacking/missing.

Quote:
alexti said:Of course, that means different balancing, and as result players will need different strategies in SP and MP which brings to the point of pretty much 2 different games under one title.
Different strategies in SP and MP exist in almost every single game available which has SP and MP... and all under one title.

Quote:
alexti said:
And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
It's not two great games... as mentioned earlier GAL_CIV_2 already has an unusual hotseat mode available and working. Behold the miracle already exists, just needs to be made more user friendly and providing MP with optional balanced starts.
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  #5  
Old March 21st, 2006, 01:38 AM
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Default Re: OT, galactic civ II

Quote:
NTJedi said:
Quote:
alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree. Heck I'm sure many gamers do only singleplayer for dominions and really enjoy the game.

Let me point out : Civ series : fraking simplistic combat and IMO a pretty boring SP game, plus basically mediocre MP game, in the ones that support MP. NWN : Um??? RPG! Totally different genre - a lot easier making an rpg SP or MP by simply increasing difficulty. AoW : If that's the RTS by microsoft, isn't it pretty darn simplistic, lending to SP or MP? I'm not saying GalCiv2 has the depth of Dom2 - but it has a lot more than most RTS games.

And let's not forget the example of Dom2 : Sure, a number of people think it has a perfectly decent SP game. There's at least an equal number of people who think SP rots, that SP isn't worth playing by the time you play well enough to make it 30-40 turns. (Both the non-existent AI, and the cheezy cheats make it unplayable, or at least non-enjoyable, as a SPS game, imo.)
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  #6  
Old March 22nd, 2006, 07:05 PM
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Default Re: OT, galactic civ II

Quote:
Cainehill said:
Let me point out : Civ series : fraking simplistic combat and IMO a pretty boring SP game, plus basically mediocre MP game, in the ones that support MP.
The combat is basic, but the rest of your statement is probably wrong considering that the overall review of 'all the gamers' is a rating of 9 out of 10... not the website reviewers... all the gamers. I will eventually get the game myself.

Quote:
Cainehill said:
NWN : Um??? RPG! Totally different genre - a lot easier making an rpg SP or MP by simply increasing difficulty.
I've played lots of RPG games and it takes more than simply increasing difficulty. The point is even tho this is a different genre it is equally great for both singleplayer and multiplayer because thousands of worlds of all types are available for download. Eventually this day will arrive for a TBS game too.
Quote:
Cainehill said:
AoW : If that's the RTS by microsoft, isn't it pretty darn simplistic, lending to SP or MP? I'm not saying GalCiv2 has the depth of Dom2 - but it has a lot more than most RTS games.
Wrong... it is not Microsoft. AgeofWonders:ShadowMagic.TBS In fact the gamers active on this forum are the multiplayer gamers because computer AI in a solo game are pretty boring once the weaknesses are discovered. Human players learn from their weaknesses and always search for new strategies of attack where a computer AI will follow the same and eventually predictable script.

Quote:
Cainehill said:
And let's not forget the example of Dom2 .... (Both the non-existent AI, and the cheezy cheats make it unplayable, or at least non-enjoyable, as a SPS game, imo.)
Adjusting the .map file, using the game tool from The Paladin, or the randomly generated maps with extra stuff from Gandalf definitely has worked for me continuing playing DOM_2 games solo. Also I don't use spells the computer doesn't use such as GhostRiders, FlamesfromtheSky, etc., .


-----------------
AI weaknesses from GAL_CIV_2 have already been discovered and more will surface making it also unplayable eventually... even sooner considering the game has no editor. Overall adding multiplayer will greatly increase the replay value and members of its community.
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  #7  
Old March 22nd, 2006, 07:12 PM
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Default Re: OT, galactic civ II

Slightly OT in this OT thread, but what is this
Quote:
Adjusting the .map file, using the game tool from The Paladin,
Emphasis mine.
I know that Paladin started on the modding UI and extender, but I don't remember him completing anything. The plans for the mod program were so much over anything I had imagined I'd like to see what he does for the .map files.
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Old March 21st, 2006, 01:39 AM

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Default Re: OT, galactic civ II

Quote:
NTJedi said:
Quote:
alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree.
Everything is relative. There're always people claiming all kind of things. But people who play MP in games like Civ or AOW have never played Dominions, so they have nothing to compare with and don't really know what good MP can be like. Just read strategy section in Civ4 forums and check what MP strategies are being discussed...

Quote:
NTJedi said:
Also from what I've seen of GAL_CIV_2 this game appears to have lots of strategic depth. Not sure why you see this lacking/missing.

Well, I just can't find it. Every civ plays pretty much the same. You research same techs and trade like crazy. Combat have no options. So it's pretty much typical exponential TBS. The main thing which sets it apart is a good AI.

Quote:
NTJedi said:
Quote:
alexti said:
And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
It's not two great games... as mentioned earlier GAL_CIV_2 already has an unusual hotseat mode available and working. Behold the miracle already exists, just needs to be made more user friendly and providing MP with optional balanced starts.
There won't be much fun playing MP the way the game is structured right now. It's same thing as Civ4 - a lot of turns, a lot of micromanagement and very few decisions.
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  #9  
Old March 21st, 2006, 12:37 PM
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Default Re: OT, galactic civ II

Im not saying that it cant be done. Nor that it shouldnt be done. Im just commenting that its not as simple to do as its been made out to be. Its extremely rare that any game can achieve more than being great at one of them and the other tacked on. And often, the effort simply ends up degrading them both.
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  #10  
Old March 21st, 2006, 09:31 PM

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Default Re: OT, galactic civ II

Quote:
Gandalf Parker said:
Im not saying that it cant be done. Nor that it shouldnt be done. Im just commenting that its not as simple to do as its been made out to be.
I totally agree with you. And because of those mentioned difficulties I don't expect it to be done.
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