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March 20th, 2006, 09:16 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Game Over!!
Quote:
DominionsFAN said:
Doms 2 AI got many major flaws, like it wont build castles, or enough castles, it builds loads of useless troops etc. etc.
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I hope that these errors will be fixed in Doms 3, if there will be a Doms 3 at all
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Yes hopefully the AI for DOM_3 will know how to manage food supply or at least not suffer starving. Hopefully it will know to build castles at choke points on the map and not just build them but guard them otherwise it will only make the AI weaker because gamers will use the castles they build. Also hopefully the AI will avoid the weak milita... it's sad watching it buy mass cheap troops. Also hopefully the AI won't be sending it's pretender into the death match.  Also hopefully the AI will try summoning some of the royal elementals and other commanders... it's sad watching it waste gems on fire drakes.
In any case from what I've read about the game so far it sounds great... even the max of 1500 provinces! I'll be happy with 1200 provinces, giving the AI SC's to start and then enjoy a long great game!
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There can be only one.
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March 21st, 2006, 01:44 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Game Over!!
Quote:
NTJedi said:
Also hopefully the AI will try summoning some of the royal elementals and other commanders... it's sad watching it waste gems on fire drakes. 
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Heh. Better "wasting" gems on fire drakes than wasting them on elemental royalty, unique devils, etc, when they're not available. At least you always get a fire drake.
That said : seeing more of the non-unique summonings made worthwhile would be good. (Mechanical men, lamias, statues, and mmm, vine men/ogres are the only non-blood non-commanders I can think of that worth summoning now.) But supposedly some of the unique summonings are toned down in Dom3 - here's hoping.
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting. 
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Wormwood and wine, and the bitter taste of ashes.
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March 21st, 2006, 04:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Game Over!!
Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
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I thought that was part of the balancing. You might get someone of great power... but you might lose the games.
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March 21st, 2006, 01:36 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Game Over!!
Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
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Amen.
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March 21st, 2006, 02:34 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Game Over!!
Maybe it would help to make increase the amount of summoned creatures for most spells. Honestly, most summons are not worth the attention of a mage for one whole turn. Three or more might.
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March 21st, 2006, 03:31 PM
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Colonel
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Join Date: Aug 2005
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Re: Game Over!!
how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
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March 22nd, 2006, 05:59 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Game Over!!
Quote:
shovah said:
how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
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Maybe you could connect the amount of units summoned to the path of the summoning mage?
I would expect my level 9 Firemage to summon more fire snakes than my level 3 mage
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March 22nd, 2006, 12:43 PM
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Colonel
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Join Date: Aug 2005
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Re: Game Over!!
well of course there are spells that do that but some just dont
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