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  #1  
Old May 20th, 2006, 07:41 AM
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Default Re: Are \'trick\' spells viable?

Some of them are more precise though, and that's nice.

But yeah, I don't know if 'nice' is enough. I've seen a Knight charge get foiled by Rage spam, but there could have been better ways to spend the research. Maybe.

Some of them like Suplhur Haze and Freezing Mists have path requirements that aren't very easy to meet, too.

Blind spam is kinda diffrent, but the range is very short.
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Old May 20th, 2006, 09:14 AM

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Default Re: Are \'trick\' spells viable?

blind rocks in arena though (my f1 sage blinded a wyrm in CoW ) rage could be very useful vrs a group of thugs if they all started fighting eachother.
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Old May 20th, 2006, 09:30 AM
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Default Re: Are \'trick\' spells viable?

Quote:
Nerfix said:
Some of them are more precise though, and that's nice.

But yeah, I don't know if 'nice' is enough. I've seen a Knight charge get foiled by Rage spam, but there could have been better ways to spend the research. Maybe.

Some of them like Suplhur Haze and Freezing Mists have path requirements that aren't very easy to meet, too.
I always thought of Suplhur Haze and Freezing Mists as damage spells. Do you mean that all cloud spells are 'trick' spells as well?
Weird path combination doesn't make a spell a 'trick' spell. Only Tien Chi/Atlantis/Arcos get Acid (Water/Fire) with randoms in most games, Magma (earth/fire) is rare except on Ulm, Nether Darts is the only Astral/Death combination spell with Nether Dart, but this doesn't make these spells any weaker.
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Old May 20th, 2006, 11:13 AM
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Default Re: Are \'trick\' spells viable?

Some are better used by solo mages or pretenders or in arena. Ot a mage surrounded by sword fodder.
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Old May 20th, 2006, 11:16 AM
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Default Re: Are \'trick\' spells viable?

Quote:
Endoperez said:I always thought of Suplhur Haze and Freezing Mists as damage spells. Do you mean that all cloud spells are 'trick' spells as well?
Weird path combination doesn't make a spell a 'trick' spell. Only Tien Chi/Atlantis/Arcos get Acid (Water/Fire) with randoms in most games, Magma (earth/fire) is rare except on Ulm, Nether Darts is the only Astral/Death combination spell with Nether Dart, but this doesn't make these spells any weaker.
Well, they do neglible damage and their main purpose is to poison/numb the enemies there. FYI, I consider stuff like Combustion trick spells too.

Combustion spam is fun, too. 'Fun', maybe not effective.
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Old May 20th, 2006, 12:41 PM
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Default Re: Are \'trick\' spells viable?

Quote:
Nerfix said:
Quote:
Endoperez said:I always thought of Suplhur Haze and Freezing Mists as damage spells. Do you mean that all cloud spells are 'trick' spells as well?
Weird path combination doesn't make a spell a 'trick' spell. Only Tien Chi/Atlantis/Arcos get Acid (Water/Fire) with randoms in most games, Magma (earth/fire) is rare except on Ulm, Nether Darts is the only Astral/Death combination spell with Nether Dart, but this doesn't make these spells any weaker.
Well, they do neglible damage and their main purpose is to poison/numb the enemies there. FYI, I consider stuff like Combustion trick spells too.

Combustion spam is fun, too. 'Fun', maybe not effective.
Combustion is a weak spell, although AoE version would be quite useful against creatures vulnerable to Fire (Vine men/ogres). However, AoE Poison is very, VERY powerful. One turn in the fog will hurt any mortal creatures badly, and two turns will probably kill them. The constant damage is bad for morale, might cause afflictions, and of course, dead Vanir or even cavalry are very expensive to replace.

All cloud-type spells aren't useful. Some are worthless. However, if by "trick" spell you mean spells which inhibit the creature some way without causing (much) damage or severe status changes, Sulphur Haze doesn't belong into that list.
Being aflame, numb, slowed, unable to move until (something), unable to attack etc are weak abilities. Poison is not. I'd like to see all of the above having greater AoE. However, Sulphur Haze is already useful for those able to use it.
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Old May 20th, 2006, 01:30 PM
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Default Re: Are \'trick\' spells viable?

Poison is still not immediatedly deadly to your run the mill militia like a close-up meet with Flare would be, so my classication stays.

I might have to use SH more, but from what I remember the cloud did 1 point of damage and gave weak poisoning...I'm not saying that is useless.
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Old May 20th, 2006, 02:09 PM
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Default Re: Are \'trick\' spells viable?

Quote:
Nerfix said:
Poison is still not immediatedly deadly to your run the mill militia like a close-up meet with Flare would be, so my classication stays.

I might have to use SH more, but from what I remember the cloud did 1 point of damage and gave weak poisoning...I'm not saying that is useless.
Sulphur Haze is level 2 Evocation with AoE of 4+. It is very useful against big groups, especially if your units can hold them back without suffering too much. Undead are ideal, of course, being immune to poison.

Of course, the fact that it is Evoc 2 means that better spells replace it very quickly.
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Old May 20th, 2006, 05:09 PM

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Default Re: Are \'trick\' spells viable?

Nether bolt/ darts is NOT the only astral/death.
there is eater of the dead, and soul drain (an awesome, but kinda difficult spell).
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