|
|
|
|
 |

May 23rd, 2006, 02:39 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mictlan
Other possibilities:
Another line of research, along the lines of Construction only affecting the recruited troops. "Armament" perhaps? It could work in any number of ways, including:
Allowing new buildings : Example, at Armament 2 Ulm could build a "Mithril Forge" that gave +1 attack + damage plus affects ethereal units. Some buildings might be cheap, some expensive, perhaps on a nation by nation basis.
Allowing the choice of a new ability for nationals : Armament 2, Ulm gets to choose between Enhanced Black Steel Weaponry or EBS Armor. Weaponry gives an effect as per above, Armor gives a 25% resistance to elements.
Give a new category of spells, "National" like Global, only each nation can only have say, 2 national spells up, each giving a certain effect to the recruited troops.
Sadly, these certainly can't be fit into Dom3. It's a shame really - most suggestions are either bandaids, or wouldn't fit Dom2/3 (though perhaps IllWinter has been doing things none of us has thought of to remedy the situation).
One thing that allowed games like MoM to have national troops that remained viable against high powered summonings was the unit enchantments - but you'd need a stack / unit mechanism that Dominions, with individual troops, doesn't have, whereas certain MoM enchantments were quite effective with differing troops. Halflings sucked - but having the most individual troops possible in the unit meant a few enchantments got extra oomph on them. Berserkers similarly were candidates for enchantments, being tough and having a thrown weapon in addition to melee, so they could attack flyers.
Ah well - have to wait and see.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

May 23rd, 2006, 03:01 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Mictlan
Maybe we should get Shrapnel to just go ahead and create another forum for Dominions 4. I know Ive got a few things Id post there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 23rd, 2006, 03:16 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Mictlan
Quote:
Cainehill said:One thing that allowed games like MoM to have national troops that remained viable against high powered summonings was the unit enchantments - but you'd need a stack / unit mechanism that Dominions, with individual troops, doesn't have, whereas certain MoM enchantments were quite effective with differing troops. Halflings sucked - but having the most individual troops possible in the unit meant a few enchantments got extra oomph on them. Berserkers similarly were candidates for enchantments, being tough and having a thrown weapon in addition to melee, so they could attack flyers.
|
Hoburgs are size 1, and all AoE spell target more Hoburgs than humans. Of course, as there is no hoburg nation, it is hard to get enough of them for that to matter. Better example of that in Dominions would be Iron Woods Jotunheim - one could buy only Jotun, but there would be only one giant per grid, and many spells would be wasted. Mixing some Vaetti into them could triple the number of units affected.
There are no offensive AoE buff spells in Dom2, though. Strength of Giants give a little more strength, and Weapons of Shrapness helps a little against heavy armor, but I don't remember anything else with AoE. Body Ethereal and Luck are very short-ranged, and the better versions (Battle Fortune, and the Air spell Mist Warriors or whatever) already affect the whole battlefield. I'd like to see more AoE spells that give units offensive power.
|

May 23rd, 2006, 04:55 PM
|
|
Sergeant
|
|
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Mictlan
I agree with the above posts, that buffs for national troops would solve everything (or a gem upkeep for summons). Maybe spells could be added that affect entire squads, regardless of unit position. Overall, I think more and better buff spells for recruited soldiers only would make them much better.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|