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  #1  
Old August 24th, 2006, 06:02 AM

Arker Arker is offline
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Default Re: Death scales/Gift of Natures Bounty

Yes, Ermor has Burden of Time and Foul Air up.

I have Gift of Health and Gift of Natures Bounty. Obviously my initial assumption that these would allow me to weather the effect of Ermors globals while letting them kill off the competition was incorrect. I shall have to go back to that game and get them dispelled as quickly as I can. I think I can get both of them dispelled in four turns or so from where I left off. Too tired now though, will try it tomorrow.

They really use Order 3 for everything? Interesting. I'm playing with the CB mod, does that effect it?
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Old August 24th, 2006, 07:33 AM
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Default Re: Death scales/Gift of Natures Bounty

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Arker said:
They really use Order 3 for everything? Interesting. I'm playing with the CB mod, does that effect it?
I'm not sure. I think the logic is that because Order 3 lowers the chance of events, Misfortune is a bit safer way to get more points - and as Luck is fickle any way, it's not worth spending precious points for it. As it happens, temples and labs being destroyed in the early game, as well as early floods, are common complaints...

I couldn't beat the skilled players with anything else than Order (or with the same designs!), but the other forums (Quarter to Three, the of the French forums) might use different strategies. I don't know because I don't read them, but I have a vague memory of some different strategies being mentioned...
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Old August 24th, 2006, 09:36 AM
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Default Re: Death scales/Gift of Natures Bounty

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Arker said:
They really use Order 3 for everything?
Yes. I never play with a turmoil scale unless the theme of the nation requires it, and I've only played a single game as T'ien C'hi Spring and Autumn.
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Old August 24th, 2006, 11:41 AM
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Default Re: Death scales/Gift of Natures Bounty

One case where it is a good idea to get Turmoil is when playing AE or SG Ermor
Turmoil-3 Sloth-3 Cold-3 Death-3 Luck-3 Magic-3 is the only way I play either theme.
(And while the constant stream of militia/fanatics events are a nuisance, the stream of +X gold events makes up for it [not to mention the +gems events, which can be very good considering Ermor uses gems in stead of money])
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Old August 24th, 2006, 08:47 PM

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Default Re: Death scales/Gift of Natures Bounty

I guess the reason this surprises me is that I remember reading the general strategy was to use powerful summoned troops instead of nationals as much as possible. You don't need gold for them, right?
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Old August 24th, 2006, 10:41 PM

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Default Re: Death scales/Gift of Natures Bounty

If summoned troops didn't need gold then national troops would be used a lot more -- it's just that they need it for expensive mages to research the spells, find the gems, and do the actual summoning instead of for recruiting and maintaining the troops themselves.
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Old August 25th, 2006, 02:08 AM
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Default Re: Death scales/Gift of Natures Bounty

Arker, was not the original purpose of this thread to see if Nature's Bounty offset Death 1 or more? Are you still going to test that with the new game you are making, or have you given up on that experiment? I am very interested in your findings, actually. I hope you get back to it. I'm also curious if Growth 3 and Nature's Bounty is enough to offset Burden of Time, but I guess that isn't a test that can be set up. It would be neat, as you stated, if one could use that to his advantage to let an opponent kill off all the opposition for oneself.

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Old August 25th, 2006, 03:25 AM

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Default Re: Death scales/Gift of Natures Bounty

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BigJMoney said:
Arker, was not the original purpose of this thread to see if Nature's Bounty offset Death 1 or more? Are you still going to test that with the new game you are making, or have you given up on that experiment? I am very interested in your findings, actually. I hope you get back to it. I'm also curious if Growth 3 and Nature's Bounty is enough to offset Burden of Time, but I guess that isn't a test that can be set up. It would be neat, as you stated, if one could use that to his advantage to let an opponent kill off all the opposition for oneself.

=$= Big J Money =$=
I've got the game saved, I imagine I'll come back to it eventually, dispell Ermors enchantments, and track population growth for a few turns. I'm just a bit busy exploring the wonderful new world of order 3 at the moment

If I do I'll be sure to post again to this thread with what I find out.

I don't know why it wouldn't be possible test your other hypothesis... set it up and let us know Or I'll probably check it out myself, eventually, if you don't.

Based on what I've seen so far, my prediction is no, by the way. But I could be wrong...
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  #9  
Old August 25th, 2006, 11:43 AM
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Default Re: Death scales/Gift of Natures Bounty

I'm wondering if anyone out there has stats on Nature's Bounty. I have been playing with Growth 3, and never ever use that spell (though I could easily cast it; I just have other priority globals). I wonder if it would help my game better than the other globals I use. Something tells me no. By the time I get that spell up and watch population rocket, it doesn't really matter how much extra production and gold it brings me, because that's probably the point in the game where summoned armies paid for with gems rule the day.

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