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August 30th, 2006, 01:19 AM
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Re: How to successfully utilize your \"Dominion Wal
Well, a couple of things, firstly I should clarify, that fortune 3 / turmoil 3 is (IMHO) about the same as order/turmoil 0. Secondly, its not the once in 100 turns 1500 gold events (though those are nice) that make up most of the income, but the +100/200 gold ones which happen much more often. I won't complain about how only order/turmoil is compared +3/-3, and not to balanced scales (you dont say magic 3 give all mages +6 research do you?) even if its a bit weird (I guess that that's sort of a complaint). Also, you can do a lots with 240 pretender points, and you don't have the random knight/vampire attacks, as well as the nasty temple/lab killing events. Single player of course is very different, but even in multiplayer I'm not sure that some compromise like order 1 / balanced fortune or turmoil 1 / luck 1 might not be better, as they do let you take higher starting dominion, a bigger fort or w/e.
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August 30th, 2006, 02:09 AM
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Re: How to successfully utilize your \"Dominion Wal
Ummmm...
To (crudely) test this I created two gods, an abysian oracle with nothing but order 3 / misfortune 3, and a man oracle with turmoil 3 / luck 3. I 'played' on clash of the titans, found that starting income is about 165 for abysia and 140 for man (i did this several times, these #s are average) set tax rates to 50 (I had to - abysia kept getting unrest events - without actually playing the turns, I couldn't work around that. I got REALLY screwed up results. I hosted balnks and checked money level every five turns for the first 15 turns, then did it all over again. I found that they were usually about equal on turn five, fortune ahead on turn 10, and fortune/turmoil having about 2x the gold on turn 15! That's crazy, I MUST have screwed with settings somewhere. I'm playing on a modded CD 5.4 complete, but I don't think I've changed the scales at all. Could someone PLEASE do something similar and maybe generate some results that are... sane, or have I screwed up badly in this? (that's probably more likely...)
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August 30th, 2006, 02:26 AM
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Major
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Re: How to successfully utilize your \"Dominion Wal
Yeah note the 50% tax for abysia and the 100% for man.
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August 30th, 2006, 03:04 AM
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Re: How to successfully utilize your \"Dominion Wal
No - 50% for each (Please, I'm not THAT stupid)
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August 30th, 2006, 03:45 AM
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National Security Advisor
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Re: How to successfully utilize your \"Dominion Wal
Quote:
Frostmourne27 said:
No - 50% for each (Please, I'm not THAT stupid)
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That halves the amount of income from provinces while the amount of income from events stays the same. The effect is also very different with 10 or 20 provinces, because order gives income from all provinces while there are only few more events.
Also, the fact that Abysia is heat-dependent might have affected it somehow. I'll test is quickly myself and post the results.
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August 30th, 2006, 04:12 AM
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National Security Advisor
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Re: How to successfully utilize your \"Dominion Wal
Code:
ULM 5 15 25
income: 153 187 187
gp total: 848 2400 4200
extra gems: - - 7
---------------------------------------
MAN 5 15 25
income: 130 137 103
gp total: 875 2097 3400
extra gems: 15 26 34
other: hero 2 more heroes, suffered from bad events, a site
I lowered taxes to get rid of unrest. I killed off any militia/flagellants that appeared (one of both for Man).
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August 30th, 2006, 11:13 AM
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General
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Re: How to successfully utilize your \"Dominion Wal
Quote:
Frostmourne27 said:
I'm playing on a modded CD 5.4 complete, but I don't think I've changed the scales at all.
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You know, if you are playing a modded game, then perhaps you should say so in the first place. The benefits of each of the scales are different enough in the CB mod, that the optimal choices can be quite different for different nations.
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August 30th, 2006, 02:49 PM
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Re: How to successfully utilize your \"Dominion Wal
I wasn't aware that CB changed the order scale that much, but the point about tax rates and luck events not being reduced is well taken. Short of actually playing a game i can't figure out how else to test it - stupid unrest events. Endoperez, thanks for dooing the hard work - those results make more sense, though 34 gems is quite alot. Looking over the scales cahnges, it's not exactly a big change of luck and order, only the likelyhood of luck making events good changes, from 10% to 14%, I wouldn't think that would make much difference. On the other hand, the other scales change alot. Most of the scales seem to have larger effects but I'm not really sure what I would/wouldn't take one way or the other though - perhaps you could enlighten me.
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August 30th, 2006, 11:10 AM
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Re: How to successfully utilize your \"Dominion Wal
Quote:
Frostmourne27 said:
I won't complain about how only order/turmoil is compared +3/-3, and not to balanced scales (you dont say magic 3 give all mages +6 research do you?) even if its a bit weird (I guess that that's sort of a complaint).
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Magic 3 gives mages a +3 research bonus.
Quote:
Also, you can do a lots with 240 pretender points, and you don't have the random knight/vampire attacks, as well as the nasty temple/lab killing events.
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You won't see very many of these if you play with an order scale.
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