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  #1  
Old September 26th, 2006, 10:30 AM
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Default Re: Silent Seas AAR

Turn 73
Much happening in my kingdom:

Ratheldun successfully assassinated one of Vanheim's despicable priests. Let this act strike fear into the hearts of any that would preach against me.
Thalassa and Apala took the water province they attacked without much trouble, despite the presence of several shark knights.
Vanheim attacked me with a small force, including some Clockwork Horrors, which don't seem to have a sense of awe when in the presence of my glorious Yavanas. Still, I triumphed easily.
My Knight-Mages rode out to try to grab an independant province held by some trolls, but were horribly unsuccessful. I guess trolls are pretty tough adversaries. Oh well, no great loss. Nothing can stop the Kailasa war machine!
Finally Ananda attacked the neighbouring Vanheim province to try out his ethereal crossbow, only to find it deserted. Naturally he claimed the province for Kailasa.

The time has come to attack these troublesome raiders. I am sending in Devarama and Balastha, as well as three Yakshinis and one Yaksha. One of the Yakshinis is able to cast a newly-researched spell which melts your adversary's bones. This sounds painful, so I will try it out.
I am hoping to reap a rich booty of magical items.

Ananda, disappointed that he didn't actually get to kill someone in his attack on Vanheim's empty province, is attacking another one, hoping to put his ethereal crossbow to good use.

Thalassa and Apala are continuing their conquest of the seas. After the province they are about to attack there will only be one left unconquered, which unfortunately contains Amber Clan Tritons, which are bad news. I may need to go back for reinforcements before attacking them.

Here is a shot of the multi-pronged attack on Bogus and friends:

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  #2  
Old September 26th, 2006, 03:30 PM
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Default Re: Silent Seas AAR

just wanted to say big thanks and great aar ^^

ps: kick bogus´ a**
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  #3  
Old September 26th, 2006, 03:35 PM
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Default Re: Silent Seas AAR

I don't think you'll even need luck vs Bogus. After that you'll most likely head after Vanheim.
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Old September 27th, 2006, 01:23 PM

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Default Re: Silent Seas AAR

Warrior-Mages aren't really worth what you pay for them and they really aren't worth much at all unless you trick them out - basically they're 200 gp heavy cavalry who can get one or two decent combat enhancements for substantial fatigue. Or they're 200 gp low-end mages with good armor and high ENC. That said, I *love* them because it's so much fun figuring out how to turn each one into a decent thug!
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Old September 27th, 2006, 02:25 PM
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Default Re: Silent Seas AAR

yes I feel kinda the same way - they're not really that good, but I like 'em
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Old September 27th, 2006, 04:46 PM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:
yes I feel kinda the same way - they're not really that good, but I like 'em
What are their randoms now? I haven't seem them yet.
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Old September 28th, 2006, 02:26 PM
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Default Re: Silent Seas AAR

Warrior Mage randoms are
+1 FAWE 100%
+1 FAWE 100%

so basically 2 random elemental picks. I think this is the same as it was before, though I don't exactly remember.
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