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September 30th, 2006, 08:17 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: File format for mods
Thanks!
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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September 30th, 2006, 09:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: File format for mods
Welcome back. That's very memorable avatar, and you did some great stuff. I don't remember what, though!
I think it was a random map generator, or some .map randomizer, or something else that Gandalf was very happy to have.
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September 30th, 2006, 12:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: File format for mods
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3
By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 30th, 2006, 01:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: File format for mods
Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3 
By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
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Actually, #copystats allows editing, but #copyspr just makes a unit to use the same sprite. That is, #copystat "Militia" can be used as a basis for making "Elf Militia", but #copyspr couldn't if you don't want your elves to look just like men.
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October 2nd, 2006, 04:21 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: File format for mods
Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3 
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I sure hope "the paladin" returns... he also did great work!
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