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October 2nd, 2006, 08:20 PM
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Join Date: Oct 2006
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Re: Silent Seas AAR
This doesn't say much about the AI considering how easy a time you're having...
It also seems like the Kailasa are overpowered...
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October 2nd, 2006, 08:56 PM
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Captain
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Re: Silent Seas AAR
The AI seems a lot better to me than in Dom2. I think st.patrik is playing on normal difficulty level?
edit: "difficult" difficulty level.
I've played two quick games, and the first one I lost because the guys I was fighting against dominion-killed me!
I had a 6 dominion, a living prophet (though an imprisoned pretender), and a couple extra temples, too, so I was quite impressed. As for Kailasa being overpowered, I don't know... I'm stomping them as Marverni in my second game. 
High morale troops are good for not being awed.
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October 2nd, 2006, 09:57 PM
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Major
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Re: Silent Seas AAR
Any nation is overpowered if you know how to use them effectively. In this game I opted for a heavy bless strategy, which meant that I got a late start (imprisoned god) relatively speaking. Everything has a trade-off: if I had been attacked early on by a thug pretender I may not have made it, but now I have the troops and power to dominate Vanheim.
The AI is not bad, but is never to be compared to the challenge of a human opponent. There are a lot of things I would have done differently if this would have been a MP game. I probably could have given myself a harder time by setting the AIs to mighty or impossible.
I've said this before, but I think that the AI opponents are tough in the early game, because (if you set them to above normal) they have more resources than you, so can expand faster. If you make it to the middle game you can be on even footing - matching their numbers with your strategy. Once you get to the end game (ifyou get to the end game) they are easier, because you have (as an intelligent human being) figured out how to defeat their strategies.
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October 3rd, 2006, 04:20 PM
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General
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Re: Silent Seas AAR
Quote:
TheBigBlueBox said:
This doesn't say much about the AI considering how easy a time you're having...
It also seems like the Kailasa are overpowered...
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We all know most computer opponents have serious problems expanding into water provinces. The map he was playing was tipped in his favor since he expanded into these nearby water provinces.
Thus if you want to play a super easy map then setup a map with islands surrounded by water and start each nation on its own island. And to make the game even easier have yourself start as one of the water nations.
Ermor and Jotun are the only land computer opponents I've seen somewhat effective with expanding into the water yet even they are no match for how quickly a human can expand into the water.
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October 3rd, 2006, 05:10 PM
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Lieutenant Colonel
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Re: Silent Seas AAR
I don't think making dead nation disappear from the graph is a good idea. You can identify which nation is dead by seeing which one flat-line 
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October 3rd, 2006, 05:28 PM
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National Security Advisor
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Re: Silent Seas AAR
Quote:
Agrajag said:
I don't think making dead nation disappear from the graph is a good idea. You can identify which nation is dead by seeing which one flat-line
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Beep. Beep. Beep. Beep. Beep Beep Beep Beep Beep Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. ..
Flat god, no prophet! Someone bring the priest! We need emergency dominion, NOW!
Also, St. Patrik, I think this is one of the few complete Dominions AARs. Most stop at one point or another. Very few are this detailed. I can't think of any that last this many turns. Good work!
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October 3rd, 2006, 05:44 PM
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Major
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Re: Silent Seas AAR
Quote:
Endoperez said:
Also, St. Patrik, I think this is one of the few complete Dominions AARs. Most stop at one point or another. Very few are this detailed. I can't think of any that last this many turns. Good work!
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thanks
Hopefully I haven't given you any ideas that you're going to use on me in the MP game 
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October 3rd, 2006, 06:04 PM
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Lieutenant General
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Re: Silent Seas AAR
Well, it's actually good feature if you play huge games with 50 nations in them. Getting rid of dead ones makes graphs much more readable. I think that dead nation's graphs should return at the end of the game though.
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October 3rd, 2006, 07:24 PM
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Re: Silent Seas AAR
Quote:
Daynarr said:
Well, it's actually good feature if you play huge games with 50 nations in them. Getting rid of dead ones makes graphs much more readable. I think that dead nation's graphs should return at the end of the game though.
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Yep, however the best would be to have an option to turn it on/off when we want. 
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 4th, 2006, 03:28 AM
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National Security Advisor
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Re: Silent Seas AAR
Quote:
st.patrik said:Hopefully I haven't given you any ideas that you're going to use on me in the MP game
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Actually...  I MEANT to upload an Oracle, I really did, but it seems I clicked on the wrong name. It seems the Oracle would've been better so far, but I quess I'll just have to try and do with what I have. 
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