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  #1  
Old October 4th, 2006, 12:23 AM
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Default Re: A Couple of Dom3 Questions

1. Random map generator is not bad looking at all. On it you can even see some special sites that aren't hidden, clearly spot farmlands, swamps and other features you would expect to see. They aren't as good as some artists can make them, but they are very nice looking and very playable. I have found myself using RMG all the time recently.

2. Horrors are probably the only unit type that got as much boost in Dom3. Actually, there are some really powerful and special horrors that will attack most powerful units (one is called 'Eater of Gods'). However, I'm not sure if you can wish for those and then send them against enemy. Anyway expect some nasty horrors in Dom3.

3. Tien Chi has undergone some changes but it mainly remained the same. There is warrior of five elements in Early Age Tien Chi that is close to those kung-fu masters but they use 2 swords instead of hands.

4. There is no need to replace any nation. You can now add nations to any era and play with them together with all standard Dom3 nations. Moding has improved a lot, actually there is so much new handy things regarding moding that it's hard to list them here. First thing that falls on my mind is ability to copy existing unit with all its abilities and then mod it which makes editing much easier. Moding has changed across the board so it's best to wait for your copy of Dom3 to see changes that will interest you.
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  #2  
Old October 4th, 2006, 12:50 AM
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Default Re: A Couple of Dom3 Questions

http://www.dom3minions.com/RandomMaps/X/thumbnails.html
The top maps are done by the Dom3 generator. Click on one to see a full view. The others were done by the old DomMap program

Thumbnail strips of various test runs.
http://lab.dom3minions.com/~dom3/map...les/_index.jpg
http://lab.dom3minions.com/~dom3/map...ine/_index.jpg
http://lab.dom3minions.com/~dom3/maps/T/_index.jpg
http://lab.dom3minions.com/~dom3/maps/S/_index.jpg
http://lab.dom3minions.com/~dom3/maps/M/_index.jpg
http://lab.dom3minions.com/~dom3/maps/L/_index.jpg
http://lab.dom3minions.com/~dom3/maps/H/_index.jpg
http://lab.dom3minions.com/~dom3/maps/E/_index.jpg
http://lab.dom3minions.com/~dom3/maps/X/_index.jpg
http://lab.dom3minions.com/~dom3/maps/I/_index.jpg

Here is one of the Insane Maps. 1500 provinces
http://lab.dom3minions.com/~dom3/maps/I/insane15.jpg
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Old October 4th, 2006, 01:00 AM
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Default Re: A Couple of Dom3 Questions

Ahh, you beat me to it Gandalf. I was going to post a link to your Dom3 generated maps.

Also worth mentioning that KO showed an interest in making the random map sprites moddable! *Droooools*
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Old October 4th, 2006, 05:57 PM

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Default Re: A Couple of Dom3 Questions

Quote:
Gandalf Parker said:
Here is one of the Insane Maps. 1500 provinces
http://lab.dom3minions.com/~dom3/maps/I/insane15.jpg
wow, this is odd, when I took a look at this map, I thought that it must have max. ~800 provinces.
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Old October 4th, 2006, 07:02 PM
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Default Re: A Couple of Dom3 Questions

Did you scroll the sidebars? Its a very large image
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Old October 4th, 2006, 03:11 AM
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Default Re: A Couple of Dom3 Questions

Quote:
Daynarr said:2. Horrors are probably the only unit type that got as much boost in Dom3. Actually, there are some really powerful and special horrors that will attack most powerful units (one is called 'Eater of Gods'). However, I'm not sure if you can wish for those and then send them against enemy. Anyway expect some nasty horrors in Dom3.
I tested this some time ago. I can summon the new Doom Horrors, but I can't decide who comes. The one who comes might not like the summoner. Even if it obeys, it usually vanishes after one fight. I could always get a Slave to Unreason, who doesn't seem to want to obey my orders to move out of my capital. In addition, in the test game random units became Feeble-minded just for being in the same place as the horrors. Of perhaps in the province where the horrors were summoned to. Nasty stuff.

I'm not sure how the Lesser Horrors have been changed, or Horrors in general.
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Old October 4th, 2006, 08:20 AM
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Default Re: A Couple of Dom3 Questions

Horror Mark also stacks now from what I hear. Stronger HM and bigger creature -> larger chance of summoning stronger Horrors. I think my most beloved Doom Horror, Umor the Eater of Gods likes to go after pretenders. Umor has True Ethereality which makes him hard to hit even with magic weapons and non-astral spells.
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Old October 4th, 2006, 10:55 AM
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Default Re: A Couple of Dom3 Questions

Quote:
Nerfix said:
Horror Mark also stacks now from what I hear. Stronger HM and bigger creature -> larger chance of summoning stronger Horrors. I think my most beloved Doom Horror, Umor the Eater of Gods likes to go after pretenders. Umor has True Ethereality which makes him hard to hit even with magic weapons and non-astral spells.
Only in two of his three forms.

EDITED, it's two of his forms, not just one
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Old October 4th, 2006, 04:50 PM
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Default Re: A Couple of Dom3 Questions

I've never had any complaints about regular Horrors in Dom2. Maybe that Van got lucky? Lesser Horrors are only good for clearing PD before sending in the ghouls, or in bulk.
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Old October 4th, 2006, 05:53 PM
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Default Re: A Couple of Dom3 Questions

Regular Horrors are pretty nasty... except against the undead.
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