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  #1  
Old October 7th, 2006, 02:28 PM

Shovah32 Shovah32 is offline
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Default Re: On Kailasa

That i would like to see (too bad it wouldnt work since blood slaves only appear as units during battle). Or how about sacrifice 10 or so slaves to free a horror marked commander and transfer the mark to some random fuzzy animal *imagines a rabbit being attacked by that god slaying doom horror*
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Old October 7th, 2006, 02:30 PM
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Default Re: On Kailasa

10 is too little, unless it's a funky ritual at best.
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Old October 7th, 2006, 02:33 PM

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Default Re: On Kailasa

Maybe make it require b4-5, 15 slaves, 75% chance of working and have a big chance the caster will be attacked by a horror during the ritual (only a small chance of it being a big horror though)? Losing a b4-5 mage is a nasty blow (losing either an expensive mage or booster items)and, even if he survived an attack from the horror the spell may not even have worked.
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Old October 7th, 2006, 02:44 PM
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Default Re: On Kailasa

Well, that sounds better.
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Old October 7th, 2006, 03:06 PM
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Default Re: On Kailasa

Horror mark seems silly now, from the sounds of wat Boron is saying, it really seems waayyy too effective for such a cheapie. Plus it makes deathmatch even MORE pointless. "Oh look, I'll send my astral one an horrormark x3 for script"
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Old October 7th, 2006, 04:01 PM

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Default Re: On Kailasa

Its very effective vrs lone SC's or in duels but in most cases its no-where near as effective. I agree its too strong (dosnt it require astral 2 though?) since there is no way to remove it but how could you make it weaker? Increasing fatigue/limiting range is all i can think of because if it costed gems imo it would be pathetic.
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Old October 7th, 2006, 04:19 PM
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Default Re: On Kailasa

Move it one or two up in Thaumaturgy or then make the current Horror Mark MR-resistable AND add a new spell that Horror Marks without chance to resist it to higher levels in Thaumaturgy.
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Old October 7th, 2006, 04:41 PM

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Default Re: On Kailasa

I haven't tried the new horror mark yet, but if the risks grow steeply with the number of marks, one simple solution could be to add a chance of failure when adding a horror mark which is dependant on how many you have already. So creating the first one should always work, but after you have N trying to add a N+1th one should succeed 1/N of the time or somesuch curve, or you save at MR+N after you have one. That way you can still add more, but piling on a very high number requires real effort or bad luck, not just a couple of scripted cheap S1 mages and no way to avoid it except not playing.

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