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October 11th, 2006, 02:30 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: WTF? Gold?!
Quote:
Valandil said:
Then set the multiplyers differantly. You know the way of it.
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Yeah.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 03:16 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: WTF? Gold?!
Well more gold just means you can build more castles to be able to build resource intensive units. Also in most cases in the late age from what I've seen a ton of gold just isn't a replacement for resource-heavy troops. Sure you can throw tons of no-armor troops at heavy infantry but they are going to die in droves, especially if you've got good archery support. With all the crossbows and whatnot in the late age you pretty much need the heavy armor to stand a chance against massed archers.
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October 11th, 2006, 06:44 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: WTF? Gold?!
Quote:
Nerfix said:
Quote:
Valandil said:
Then set the multiplyers differantly. You know the way of it.
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Yeah.
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Word. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 08:10 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: WTF? Gold?!
IIRC, different ages have different amount of resources in the world. Did you notice the gold surplus in early or late age? The starting terrain also factors into this, as C'tis probably starts in a swamp or fresh water province or something, while Ulm starts in/near forest/mountains, and Agartha in mountains, etc.
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October 11th, 2006, 08:21 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: WTF? Gold?!
Once you have a sufficient number of castles you can't have too many gold.
If a Ct'is player spend all his gold on 1 ressource troops instead of making forts, he must rush all other players fast, or one of them, making 10 castles then spending his gold on 30+ ressources troops, will destroy him . I think it's balanced as it is.
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