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  #1  
Old October 11th, 2006, 04:52 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Cocythos is better. They'll be stuck in ice for all eternity, and if they are big enough traitors Satan (or is it Shai'tan, Enemy of Gods and Men in Dominions? ) will chew on them for all eternity.
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Old October 11th, 2006, 06:00 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Am I understanding properly that nations with heat/cold scales are good things, since your Pretender would set his heat/cold scale up or down, thereby gaining extra points to spend on things? For example, Abysia wants a heat scale of +3, so your Pretender sets his heat scale to +3 and gains 120 points to spend on other stuff.
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Old October 11th, 2006, 06:02 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Yes, they are very good things.
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Old October 11th, 2006, 06:26 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

How can you tell which nation's buildings can build whatever outside of the capital. Specifically, which nation's non-capital labs can produce mages?
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Old October 11th, 2006, 06:26 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Bear in mind though that your dominion can screw up other people, and their dominion can screw you up.
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Old October 11th, 2006, 06:57 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Capitol-only units have a site that allows their construction (sort of like horse's vale. It was common in the Dom2 Demo, but I haven't actually seen it in Dom3 yet...).

Right-click on a site and it will tell you what it allows (it will only allow it for that nation, though. As opposed to other sites, which allow it for everyone). Alternatively you can build a second castle and see what doesn't show up.
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