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Old October 12th, 2006, 08:42 AM

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Default Re: Things Kristoffer Ostremann forgot to double

You're right Korvin, even if the real effect from FftS is still mysterious it looks like it's a set damage and don't kill as much big stuff as little humans.
Yet I was referring to supply problems from the bigger armies that can be fielded in Dom3 : but VO are magic summons plus they don't eat !
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Old October 12th, 2006, 09:19 AM
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Default Re: Things Kristoffer Ostremann forgot to double

What i noticed what was not doubled are some spells like:

- Imprint Souls
- Call of the Wild
- Call of the Wind

And they are now quite weak in comparison to dom2
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Old October 12th, 2006, 10:52 AM
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Default Re: Things Kristoffer Ostremann forgot to double

Quote:
Hadrian_II said:
What i noticed what was not doubled are some spells like:

- Imprint Souls
- Call of the Wild
- Call of the Wind

And they are now quite weak in comparison to dom2
These spells were made weaker by the increased value of provincial defence, that's true, but there have been few changes into at least the last one. Call of the Wind now gets a more powerful commander. Call of the Wild is more powerful in forests (instead of claiming to only work there).
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Old October 12th, 2006, 06:49 PM
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Default Re: Things Kristoffer Ostremann forgot to double

Quote:
PDF said:
You're right Korvin, even if the real effect from FftS is still mysterious it looks like it's a set damage and don't kill as much big stuff as little humans.
Yet I was referring to supply problems from the bigger armies that can be fielded in Dom3 : but VO are magic summons plus they don't eat !
I see, thank you for confirmation.

You are right of course, 1000 units army if soldiers are eating will require considerable investment in gems and forging to avoid starvation and desease. Or one would have to field huge ammount of nature mages, but that is much less likely option, considering the numbers.
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