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  #1  
Old October 13th, 2006, 02:05 AM

Fate Fate is offline
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Default Re: Which Angel?

Ok, it is a 7S2F spell for 144 gems. You get an insane, 7 map move 4S4A4F4H Seraph, 3 Harbingers w/ heavenly horns (AoE 5 AP damage), and 9 AotC.

Their stats (in their entirety, according to the manual) are:

14 HP, 12 Str, 7 Prt, 11Att, 18 Mor, 12 Def, 16 MR, 13 Prec, 1 Enc, 3/16 Mv. They are Sacred, Need Not Eat, SR + FR 50%, Awe+4 and Magic Beings. They have no weapons and H2 (but aren't commanders, so they need GoR to use it?). They drop like flies to friendly horns.

Ps, I haven't had good results with the Angelic Hosts summon used as a raid. They cracked on enemy AI home PD (which I assume was 25). I find it more useful to summon in my own territory and then attack next turn with 2 or more of them (or along with my full army).
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Old October 13th, 2006, 02:24 AM
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KissBlade KissBlade is offline
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Default Re: Which Angel?

No one cares about the Angel of Coirs, Harbingers are nice but really you're paying for the Seraph anyone who is uber.

Also raiding implies going for lightly defended provinces, you'll find them surprisingly effective if you use ample scouting since flying will give enemy nightmares. For extra effect. After the initial raid, keep the angels on guard commander and just script x5 falling fires instead.
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Old October 13th, 2006, 01:44 PM

Shovah32 Shovah32 is offline
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Default Re: Which Angel?

You forgot to mention that, aswell as the AoTC being troops the harbingers are also troops (both needing GoR to use their priestly/magic powers). I made a post about this a while ago called Marignon National Summons
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