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  #1  
Old October 14th, 2006, 12:20 PM
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Default Re: new map generator

not sure wht you mean, are talking about making new terrain types?
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  #2  
Old October 14th, 2006, 01:32 PM
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Default Re: new map generator

A province can be both forest and mountain. Or both mountain and farmlands. Plains is province with no terrains on it, so plains/other provinces are impossible. Other than that, all combinations can be set, in theory. Even swamp/farmlands etc.
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Old October 14th, 2006, 01:50 PM
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Default Re: new map generator

might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.
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Old October 16th, 2006, 12:46 AM
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Default Re: new map generator

ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with modding commands as they are implemented. i envision using these scripts in place of a gui, so that i can make this a console app, and hopefully able to build on other platforms.
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Old October 16th, 2006, 07:00 AM
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Default Re: new map generator

Quote:
paradoxharbinger said:
There a few kinks to work out of it, but for the most part it is working.
I think Bash.org said it best:
<W-ll-am> well its nearly working
<BoltBait> You are aware, code that ALMOST works looks NOTHING like the code that ACTUALLY works.
<W-ll-am> dont tell me that, its due tomorrow
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Old October 16th, 2006, 09:02 AM
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Default Re: new map generator



well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
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  #7  
Old October 16th, 2006, 10:14 AM
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Default Re: new map generator

Quote:
paradoxharbinger said:
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
Aye, that's the most annoying feeling there is*, trying to go to sleep late at night when you know exactly what the problem is with your code, but you also know that its going to take way too long to do before going to sleep and still being able to wake up tomorrow

*-Actually, it isn't that high up there, but its annoying!
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Old October 25th, 2006, 05:56 PM
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Default Re: new map generator

ok i did start a seperate thread for the sprites here
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Old October 26th, 2006, 06:14 PM
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Default Re: new map generator

i think that i may have come up with an algorithm for the 'clumping' effect i was discussing earlier, so that you can just set a flag for it, much like telling the mapgen to create a wrap-around map, instead of having to muck about with the sprites
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Old October 27th, 2006, 01:05 AM
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Default Re: new map generator

also, i may have an algorithm for blending terrain types together along the borders. once i get the non-windows build of this running, i will try and implement these algorithms.
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