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October 14th, 2006, 12:20 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
not sure wht you mean, are talking about making new terrain types?
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October 14th, 2006, 01:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: new map generator
A province can be both forest and mountain. Or both mountain and farmlands. Plains is province with no terrains on it, so plains/other provinces are impossible. Other than that, all combinations can be set, in theory. Even swamp/farmlands etc.
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October 14th, 2006, 01:50 PM
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Sergeant
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Re: new map generator
might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.
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October 16th, 2006, 12:46 AM
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Sergeant
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Re: new map generator
ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with modding commands as they are implemented. i envision using these scripts in place of a gui, so that i can make this a console app, and hopefully able to build on other platforms.
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October 16th, 2006, 07:00 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: new map generator
Quote:
paradoxharbinger said:
There a few kinks to work out of it, but for the most part it is working.
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I think Bash.org said it best:
<W-ll-am> well its nearly working
<BoltBait> You are aware, code that ALMOST works looks NOTHING like the code that ACTUALLY works.
<W-ll-am> dont tell me that, its due tomorrow

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October 16th, 2006, 09:02 AM
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Sergeant
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Re: new map generator
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
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October 16th, 2006, 10:14 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: new map generator
Quote:
paradoxharbinger said:
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.
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Aye, that's the most annoying feeling there is*, trying to go to sleep late at night when you know exactly what the problem is with your code, but you also know that its going to take way too long to do before going to sleep and still being able to wake up tomorrow
*-Actually, it isn't that high up there, but its annoying!
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October 25th, 2006, 05:56 PM
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Sergeant
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Re: new map generator
ok i did start a seperate thread for the sprites here
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October 26th, 2006, 06:14 PM
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Sergeant
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Re: new map generator
i think that i may have come up with an algorithm for the 'clumping' effect i was discussing earlier, so that you can just set a flag for it, much like telling the mapgen to create a wrap-around map, instead of having to muck about with the sprites
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October 27th, 2006, 01:05 AM
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Sergeant
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Re: new map generator
also, i may have an algorithm for blending terrain types together along the borders. once i get the non-windows build of this running, i will try and implement these algorithms.
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