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October 14th, 2006, 05:22 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Meglobob said:
Why recruit a unit that may die any time unless u have no choice?
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You could apply the same logic to every unit you recruit when you think about it
Older ages tend to be more powerful. If you want a mage of similar skills, then the only usual alternative would be to buy a younger mage and then invest in boosts or empowerment to get to the same level. It's cheaper to simply buy the older mage (especially if you can reduce or remove the aging problem).
Quote:
Old mages would just retire anyway or solve there age problems with magic,
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They can solve their age problems with magic. As already mentioned, there are a couple of spells and items which negate or reduce aging. You simply need to give them the order to do so
On the subject, does Regeneration affect aging at all?
It would seem logical to me that a mage with regeneration would have a longer lifespan and much less chance of injury than one without...
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October 14th, 2006, 05:51 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
On the subject, does Regeneration affect aging at all?
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I think it does. Though max age isnt affected.
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October 14th, 2006, 06:05 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Archonsod said:
subject, does Regeneration affect aging at all?
It would seem logical to me that a mage with regeneration would have a longer lifespan and much less chance of injury than one without...
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I'd actually expect Regeneration to severely decrease lifespan, the whole idea of regeneration is natural healing, and to heal that fast, that mage would need uber-fast metabolism, which is a sure-fire recipe for dying of old-age at 20.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 14th, 2006, 06:13 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: \"Old Age\" system in Dom3 - need some info
Thing is, a fast metabolism tends to kill you through wear and tear on the cardio-vascular system. Since you do have a quicker cellular healing rater, your more likely to die suddenly than suffer afflictions from aging.
Mind you, in the world of dominions it doesn't have to be a fast metabolism providing the healing. Maybe the wizard has fell into a healing spring, or discovered the fabled philosopher's stone. He could have had some kind of magical skin graft or blood transfusion from a naturally regenerating creature. It could even be due to the favour of his God 
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October 15th, 2006, 01:28 AM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: \"Old Age\" system in Dom3 - need some info
I just checked it out and each point of nature magic adds half of your baseOld to your Old. A elegant way to test this is to pick a pretender with nature and look at it on the next screen (that lists magic, dominion, awaking...).
Each point of Fire subtracts 5 from Old if Old => 200 and subtracts 2 if Old = 50. The only test case I found 50>x>200 was the Golden Naga (334) whose f2 gave her 69. I didn't check the <50 case.
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October 15th, 2006, 02:12 PM
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Sergeant
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Join Date: Oct 2006
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Re: \"Old Age\" system in Dom3 - need some info
I played a game with Growth 2 and a game with Growth 0, and the growth scales make a really noticeable difference Old Age afflictions. I don't know what the math behind it all is, but it's a pretty big help.
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October 16th, 2006, 06:07 AM
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Private
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Join Date: Sep 2006
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Re: \"Old Age\" system in Dom3 - need some info
Not so sure about growth. Recently played MA Abysia, and at first late winter turn 6 of my 8 eligible units for old age get diseased, altough I've taken growth 2.
I for one like to see the age system toned down a bit : I've quit playing abysia for the moment, as they have really big aging problems.
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October 16th, 2006, 06:58 AM
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Private
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Join Date: Apr 2004
Location: Sweden
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Re: \"Old Age\" system in Dom3 - need some info
If the chance for getting the dreaded "disease" affliction was tuned down, I wouldn't mind the new Age system. As it is now, I'm struggling to keep my precious old human mages alive with a lot of nations.
Maybe an option to turn the Aging system to easy, standard or severe before starting a game would be a nice feature. 
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October 16th, 2006, 01:35 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
RoyalOak said:
Not so sure about growth. Recently played MA Abysia, and at first late winter turn 6 of my 8 eligible units for old age get diseased, altough I've taken growth 2.
I for one like to see the age system toned down a bit : I've quit playing abysia for the moment, as they have really big aging problems.
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Wow, that's bad luck.
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