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October 15th, 2006, 06:46 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod: Blood Elves
Also, blood elf forts (if they are used by a human at least) would be impossible to capture (oh look, i get a 1000 castle defence bonus from a 140 gold unit)
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October 15th, 2006, 07:22 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
I removed the defense bonus(its broken). You must be using an older version.
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October 16th, 2006, 12:52 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
Unless there are problems, this will be the last update for this mod until the patch.
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November 4th, 2006, 03:16 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
New version 0.18
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November 4th, 2006, 07:19 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Mod: Blood Elves
Awesome Mod, Amos. Very well done.
__________________
--Uh-Nu-Buh, Fire/Death
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November 6th, 2006, 03:27 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Mod: Blood Elves
Hey Amos,
looks like the Alfar Bow has precision 20 and no rcost, is that on purpose?
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November 7th, 2006, 08:26 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
Nope, missed it. The change is negligible anyway, but quick fix uploaded.
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