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October 18th, 2006, 08:08 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
Ironhawk said:
Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
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Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.
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Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.
For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
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October 18th, 2006, 08:29 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
dirtywick said:
Quote:
Ironhawk said:
Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
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Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.
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Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.
For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
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Hahaha ... maybe indie archers but you obviously have never played against any humans. Flaming arrows, xbows, longbows will make you wish you had a few chaff in front to be arrow catchers.
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October 18th, 2006, 08:32 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Tactics: Principles, Tips, Tricks, and Traps
Quote:
KissBlade said:
Quote:
dirtywick said:
Quote:
Ironhawk said:
Quote:
Uh-Nu-Buh said:
2. Place your strongest defense/armor/resistance units in the middle. This is where the majority of arrows and spells hit.
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Like this for example. Why would you put your heaviest units in the place where they are likely to take the most fire? This is where your chaff goes.
|
Against most archers this isn't a bad idea depending on what nation you're using and who you're fighting against. Crossbows are a problem, but most of the time against other types of bows they'll march through with little to no damage.
For instance, if you set your light infantry to attack rear and put them on the flanks of your heavy infantry, often what they'll do is surround the units engaging your heavy infantry. This isn't a bad idea in some cases. Why kill chaff if you don't have to? They'll need to be replaced which can slow you down.
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Hahaha ... maybe indie archers but you obviously have never played against any humans. Flaming arrows, xbows, longbows will make you wish you had a few chaff in front to be arrow catchers.
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And that, my friend, is why it's not a bad idea in some cases, not all the time.
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