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  #1  
Old October 26th, 2006, 01:05 PM
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Default Re: New Heroic Abilities

Quote:
Nerfix said:
Heretic Smiter Smite does +5 damage versus enemy sacred units and gets a penetration bonus. Only for 3 holy priests
Powerful PreacherGets a preaching bonus. Words of Power gets a penetration bonus.
Achieved ArsonistThis legendary fire mage gets a bonus to fire resistance and a pillage bonus
Order-keeping OverlordThis hero gets a Patrol Bonus
Blind-FighterThe hero gets Darkvision value that grows over the time spent in HoF...and eventually the hero gets the Blind attribute, meaning that he is immune to the effects of eyeloss
Ravaging RotThis legendary undead monster is known for it's terrifying putrescence. The undead hero gains a Plage Cloud
Specialist ReanimatorOver the years this priest has become more and more proficient in the art of reanimation. Bonus to Reanimation
Legendary SacrificerThis foul priest has sacrified countless of virgins on the temples of his/her god. Gains Fear and a bonus to blood sacrifice.
Legendary DevotionThis priest is known for his/her unrelenting devotion to his/her faith. Gains +1 to Holy magic and a bonus to morale
Hey Nerfix, these ones are _good_ and would be awesome in the game, when/if heroic abilities have some tie to the type of character getting them.
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  #2  
Old October 26th, 2006, 01:43 PM
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Default Re: New Heroic Abilities

Thanks Cainehil. Some of those are from my incomplete list of "Commander experience abilities". I had the idea that every star of exp for a commander would allow you to redeem a Commander Ability for a commander, stuff like +1 to holy level when preaching at low levels and more powerful stuff at higher levels. Heroes would get to redeem a Hero Ability when they enter the HoF.

In the idea there are two types of commander abilities, common ones and then ones tied to the skills the commander has.
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Old October 26th, 2006, 02:17 PM
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Default Re: New Heroic Abilities

Logisitics Officer
movement is cut but so is the supplies cost of the army

Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases

Scavenger
inceased chance of recovering items after a battle

Combat Mage
all magic paths increase by one during combat (like that shield)
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Old October 26th, 2006, 02:29 PM
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Default Re: New Heroic Abilities

Whirlwind
number of attacks doubled attacks, attack skill halved

Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%
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Old October 26th, 2006, 04:22 PM
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Default Re: New Heroic Abilities

Quote:
paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved
Wow, this sounds like the single worst heroic ability.
Going from Attack-10 to Attack-5 against and enemy with Defence-10 means your chance to hit drops from 46% to 14%, much worse than the x2 number of attacks.
(Just as a comparison the chance of one attack at 46% is 46%, the chance of hitting at all with two attacks at 14% each is merely ~26%)

Unless ofcourse I misunderstood you
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Old October 26th, 2006, 06:04 PM
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Default Re: New Heroic Abilities

hmm, forgot about those tables. now that i've actually looked at them, how about double atacks, attack skill -10% (-1 with base 10), with an increasing bonus as the hero remains on the HoF
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  #7  
Old October 28th, 2006, 01:51 AM
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Default Re: New Heroic Abilities

Before the thread's forgotten:
Magically Tuned: All leadership gains due to added experience stars goes instead to magic leadership-- even if the commander didn't have any to begin with. In addition, may uncover magic sites he "shouldn't" have been able to, chance of this scales.
Living Right: Loses 4 HP, but gains Luck and ages at half speed. (Alt: aging slows to half as scaling factor)
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Old October 26th, 2006, 03:06 PM
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Default Re: New Heroic Abilities

Quote:
Gandalf Parker said:
Logisitics Officer
movement is cut but so is the supplies cost of the army

Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases

Scavenger
inceased chance of recovering items after a battle

Combat Mage
all magic paths increase by one during combat (like that shield)
Logistics officer: I'd suggest supply bonus 150, increases by 50, and increased leadership.

Careful commander: in addition to that, add Standard effect. Too weak. Something else should be added.

Scavenger - he's too easy to screw over. If he has items, he can't find more. If he doens't, your enemies will send in Daggers of the Damned etc.

Combat Mage: very powerful from the very beginning. It can't scale. It doesn't add encumberance as the Crystal Shield or fatique as casting Power of the Spheres. Perhaps it'd start with an encumberance penalty that slowly goes down?



Quote:
paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved

Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%
Currently Heroic Quickness, and Heroic Strength/Heroic Prowess.
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  #9  
Old October 26th, 2006, 03:26 PM
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Default Re: New Heroic Abilities

Whirlwind would not necessarily give extra action points, that would mean someone could run across the field real fast which was not what i intended. and the combo you mentioned for the second isn't possible because you can only get one heroic ability, right?
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  #10  
Old October 26th, 2006, 03:29 PM
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Default Re: New Heroic Abilities

I know that the second is impossible. I just noted that it's two existing abilities rolled into one. It could be a better combination, as just high Attack is rarely enough to make a mediocre commander useful.
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