|
|
|
|
 |
|

October 28th, 2006, 05:35 AM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Insect race
Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.
Another fantasy tbs inspiration could be the Shadow Demons from Age of Wonders: Shadow Magic.
Take these two themes and throw in some ideas of your own and you could make a very interesting race.
P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

October 28th, 2006, 07:52 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Insect race
Hmm. EA R'lyeh has lots of monster-spawning units. It's actually pretty similar in theme. Few immobile "Hive Mothers" who spawn weak creatures, and bigger and tougher and weirder elder spawn can be recruited, and the biggest ones are truly monsters. They don't have poison vulnerability, but their low protection is quite a weakness.
|

October 28th, 2006, 04:15 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
|
|
Re: Insect race
Heh. That's what I was thinking. Do you know if it is possible to remove #amphibian from a monster without damaging its creature spawning powers?
-Frank
|

October 28th, 2006, 06:07 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Insect race
I think you can replace it with #aquatic.
|

October 28th, 2006, 07:09 PM
|
 |
Sergeant
|
|
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
|
|
Re: Insect race
Quote:
Foodstamp said:
Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.
|
Goes to show how little I know about classic fantasy strategy games. I read "Klackon" and thought only of the Master of Orion race. The adaptation of a hive-mind insectoid race into Dominons in a great idea nevertheless! I would embark on such a pursuit right away were I not already mired in a thousand other ideas. Damn them for making this game so moddable.
|

October 28th, 2006, 07:53 PM
|
 |
Corporal
|
|
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Insect race
Quote:
Foodstamp said:
P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.
|
I guess they would not HAVE to be weak to poison but in my thinking todays only real way of combating the little beasts is with chemicals. The irony just seems to make sense. However, it would be nothing that a little magic could not fix. I am working on my own game code now but if I ever decide to break away from that, I may give such a mod a go.
|

October 28th, 2006, 09:42 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Insect race
What type of game and what language are you programming in? I am currently working on a Java based TBS.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

October 28th, 2006, 10:27 PM
|
 |
Corporal
|
|
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Insect race
I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.
|

October 29th, 2006, 05:16 AM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Insect race
awesom,e. O I have messed around with torque a bit, it looks to me more related to 3d graphics and such. Screenies when you get that far along please!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

October 29th, 2006, 11:16 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Insect race
Quote:
Ichtarian said:
I am working on a turn based game using Torque Game Builder (TGB). Torque uses what is called Torque Script which is very similar to C++. I am new to programming and graphics for that matter...for graphics I am using Lightwave 9 and Zbrush. It's slow but I am having great fun.
|
What 3d format are you using? I've been playing around with Blender3D (which can import to LightWave .lwo files at least), and am going to get trained as some kind of a 3D modeler/animator. I can't draw, so I'm not good at it, but I can try to do things. I might be able to do some simple items or buildings, but I haven't tried painting textures yet.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|