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  #1  
Old October 29th, 2006, 01:25 PM

Evil Dave Evil Dave is offline
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Default Re: Useless or redundant units?

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Leif_- said:
The lack of a "skirmish" command pretty much means that infantry archers are always going to be better value than their cavalry counterparts.
Yup. Also, Dominions assigns the other traditional light cavalry roles -- scouting and raiding -- to other units, but leaves the traditional high cost of horses.
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Old October 29th, 2006, 01:57 PM
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B0rsuk B0rsuk is offline
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Default Re: Useless or redundant units?

Let's just make a mod to remove all light cavalry, perhaps excluding ones with light lances. Would anyone cry ?
Some of them are even available only via magic sites ! Horse brother - wow !
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Old October 29th, 2006, 02:04 PM
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Default Re: Useless or redundant units?

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B0rsuk said:
Let's just make a mod to remove all light cavalry, perhaps excluding ones with light lances. Would anyone cry ?
Impossible without deleting poptypes. Or replacing LC units with other units. Which would be hard, because the same LC types are found from different poptypes. About the only thing you could do would be to #copystats and #copyspr an archer or something to their place. In which case, there wouldn't be anyone crying. However, I'd rather buy Light Cavalry than have no archers.

Two suggestions, which probably wouldn't work:
Give all LC Stealth 0. Evil Dave mentioned that Light Cavalry aren't raiders. They could be.

Give LC better capabilities in moving across the strategic map. Mapmove 4 and/or all terrain survivals, or something similar.
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