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November 8th, 2006, 01:03 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: Awakening
Wait! Don't host! I accidently used 3.01 to take my turn. Do I just go in with 3.00 and redo my turn?
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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November 8th, 2006, 01:26 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Awakening
Heh, nothing can stop the server from hosting once all the turns are in. But if you just replay your turn with 3.00 then you will be guaranteed to be ok.
Is there anyone currently using 3.01? I don't think there are any plans to upgrade the server to 3.01 because of the horrors bug. But if anyone is using 3.01 successfully it would be great for them to speak up so we know if it is safe or not.
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November 8th, 2006, 01:30 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Awakening
I am using 3.01
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November 8th, 2006, 01:37 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: Awakening
OK, I loaded up 3.00 and played the turn. Thanks for the help.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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November 8th, 2006, 07:49 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Awakening
I used 3.01 for my last 2-3 turns and it went okey.
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November 8th, 2006, 08:16 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Awakening
i have been using 3.01
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BLAH BLAH BLAH BLAH NEXT TURN.
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November 8th, 2006, 08:30 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Battle of Shirak Steppe
A independent landlords in Shirak Steppe sent word to the two neighboring nations to help him fight of some bandits. The two major kingdoms sent troops. C'tis sent two commanders leading 96 lizards, while the Sons of Winter where in scarce of troops, so DreamSlayer decided to send only a commander with his carefully chosen 11 warriros. The bandits fled from the seight of the two armies. But the question remained open: Who will hold the province. The only method was to decide it in the field of battle. The Niefelheimian battlegroup was prepairing for a fair fight, but then the lizards drew swords OF FIRE. This drove the giants in a berserker rage. They droped the armours and fought with two great swords. At the end of the fight a giant as poisoned by a lizard and he died a heroic death, but the lizards lost 83 and both of their commanders.
Now the emissary of DreamSlayer is sent to C'tis. The fiery weapons used in battle where considered an insult to the very nation of the Sons of Winter. An insult that can be settled only with blood.
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November 8th, 2006, 03:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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The awakening of Sauromatia
When the Pantokrator disappeared and portents foretold the return of the goddess, there was much celebration amongst the tribes of Sauromatia. The time for honourable war had come again! And once more, the androphags would have something to eat...
And yet, the ancient witch king sat on his throne, and did nothing. The tribes clamoured for action, but the king was too old... he had sat for centuries, gradually consumed by the necromantic magic that kept him from aging, and now he was unable to adapt to the changes taking place around him.
The warrior princesses fought back their frustration, but there seemed nothing they could do - and so the Sauromatian empire stagnated, while those around them expanded rapidly in the new climate of change and empire-building. Then, one morning, the witch king was found dead, poisoned by the blade of an unknown assassin. It seemed the anger of the tribes had grown too much.
While the warrior priestesses and lesser witch kings of the tribes chose a new leader (by means of combat, of course), the High Priestess Sheap took over command of the empire, rapidly dynamising it and raising armies with the vast stockpiles of gold hoarded by the old witch king. An assault from Agartha in the north west was fought off and the position of the tribes was greatly improved.
Now a new ruler has been chosen, and a new witch king sits on the throne. His coronation coincided with the return of the goddess, which was seen as a good portent. The armies of Sauromatia have already swarmed over the surrounding independent provinces, tripling the size of their empire in only two months.
A peace has been found with the Agarthans. They can hardly be blamed for trying to capture the territory of the stagnant empire, but with both sides now possessing large armies a peace treaty seems prudent for both sides.
An army of Arcoscpehale has also been encountered to the east. It is hoped that peace can be negotiated with them as well - the Sauromatians haveplenty of other places to direct their desire for honourable warfare.
A new dawn has arisen for the Sauromatian tribes. They will show honour and respect to those who treat them likewise. Those who do not can expect to be poisoned by hydras, cut down by amazons and eaten by androphags.
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November 8th, 2006, 05:51 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The awakening of Sauromatia
Quote:
llamabeast said:
High Priestess Sheap
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LOL
In other news: I updated the original game post to include the new replacement players. Long live the new empires!
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November 9th, 2006, 12:02 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Awakening
Quote:
WSzaboPeter said:
I used 3.01 for my last 2-3 turns and it went okey.
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I thought we were supposed to be using 3.00?
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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