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November 13th, 2006, 07:38 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Ideas needed for worthy heroes mod
Well my way of viewing the heroes of each nations was to start a full game with luck 3 pretenders and let the game run on 1 minute quickhost for a couple hundred turns and stop and check in every 30 turns . Of course ageing means that some heroes can die while you aren´t looking, but I think I caught them all.
I then updated my heroview map to include the new heroes.
@zepath: what´s a solstice or equinox? Good idea with the trog knight and the king/angel heroes.
@ Jurri: I will probably get around to dealing with the inconsistencies, but right now I want to focus on creating heroes and not removing them  .
@nerfix: I thought early atlantis gets the holy 2 priest, at least that one would make some kind of sense. How would the poly mother hero be different from the current mothers, or the pretender version? And how would a venerable mindlord be different to auuluudh?
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November 13th, 2006, 09:58 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Ideas needed for worthy heroes mod
Hmm, you're correct, they would be kind of dull. Maybe gigantic Giboleths or something? o.o;
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November 13th, 2006, 02:04 PM
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Captain
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Join Date: May 2004
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Re: Ideas needed for worthy heroes mod
Quote:
Turin said:
I then updated my heroview map to include the new heroes.
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Please share it! I can check those inconsistencies for you, then 
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November 13th, 2006, 03:54 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Ideas needed for worthy heroes mod
I´ll share it later. I don´t have access to the internet from my home at the moment.
Some questions:
1)Can you simply copy the sprites from a monster without getting any stats? I tried copying the sprites from the aboleth mother pretender for the new early age r´lyeh multihero, but it copies the stats too and I can´t give the new hero sacred status anymore or the game crashes.
2) Has anyone actually ever seen an early or middle age atlantis hero? I have let the game run for 1k turns now and no hero showed up in middle age, so I guess they are bugged.
3) Has anyone ever seen deepthought the early age agartha hero? I have let the game run for 500 turns with luck 3 without him showing up.
4) Would anyone be willing to draw or modify a couple of sprites for the new heros? I absolutely suck with graphics and it would be nice if the heros looked slightly different.
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November 13th, 2006, 04:12 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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LA Atlantis...
Mmm, fun theme.
Maybe a highly skilled hunter / scout, with wasteland survival, good stealth, a supply bonus (hunting prowess), and maybe even a good patrol bonus (tracking ability)? Or make him unique, with the assassin trait, grimly hunting the enemies of his awakening god much as he'd hunt down seals.
Another idea would be an aged hero or heroine from the war with R'lyeh, thirsting for vengeance (perhaps even berserk), with higher MR than normal (that enabled him or her to hold out better against the mindblasts) -- perhaps a Mother Guard-type, high morale, decent skills.
There are also some legends involving shaman shapeshifters -- polar bear and seal forms being prominent.
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November 13th, 2006, 04:23 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: LA Atlantis...
I really like the vengeance vs R´lyeh hero idea. I´ll probably make him a former slave that broke free.
Assassin hero sounds good too.
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November 13th, 2006, 05:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: LA Atlantis...
Prince Consort/Traitor Prince mismatch armor, perhaps a size up from them. Very intriguing idea indeed.
EDIT:
#copyspr is different from #copystats, and #clearpath or something (undocumented ) removed pretender availability, so you should be able to take Polypal Queen's sprite and/or stats both.
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