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  #1  
Old November 13th, 2006, 06:52 PM
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Default Re: New Nation: Sanguinia

Ihgalli, I gave the Death Dealers paralyze as an alternative to life drain on purpose. Since it's their task to stalk and murder individual enemies I thought it would be appropriate that they have the ability to make their targets seize up in the moment of action. Think of it as another poison at their disposal. This also gives them (slightly) more of a chance against tougher, mounted enemies.
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Old November 13th, 2006, 07:03 PM
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Default Re: New Nation: Sanguinia

Were cool nation, I think it's very unique in a way that it has a pile of disadvantages coupled with advantages...hmmm, EA Agartha is also like that and I also like them a lot...

Say, this is based on Warhammer right?
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Old November 13th, 2006, 07:07 PM
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Default Re: New Nation: Sanguinia

Nerfix, yes it is roughly based on the Vampire Counts army from Fantasy Battles. (Teutanion was based on the Empire and Bretonnia.) I'm hoping to make a few more nations with similar inspirations. The next one may be a mix of the High Elves and Wood Elves, but I'm hoping to get some of kinks worked out of Sanguinia at the same time.
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Old November 13th, 2006, 07:32 PM
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Default Re: New Nation: Sanguinia

I'd love to see Chaos.
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Old November 13th, 2006, 08:18 PM
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Default Re: New Nation: Sanguinia

Frank is already working on Skaven.
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Old November 13th, 2006, 08:34 PM
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Default Re: New Nation: Sanguinia

That's cool.

you know, I've recently read about Warhammer and I have found some paralels to Dominions which has made me wonder if either of the devs has played it.
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Old November 13th, 2006, 08:37 PM

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Default Re: New Nation: Sanguinia

I thought it was based on warhammer aswell. Increasing bloodletters to holy 2 would help alot but they still have trouble getting slaves since they have no cheap mages.
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