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Old November 13th, 2006, 10:30 PM
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Default Re: Strange horror behaviour (likely bug)

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alexti said:
[
I didn't notice SC having much difficulty in slaying Hunter of Heroes - it has rather mediocre stats by SC standards. I imagine you face the risk of failing MR roll if you're attacked before you can put MR items or spells on your SC. But considering that the time frame between getting into HoF and getting MR items is small and that early your SC is probably your pretender (with MR 18) overall chances of your SC getting killed are pretty low. I'm not considering a risk of getting morphed here (nobody else has seen it, so I suppose it's pretty rare occurence).

HoF full of slained heroes is usually a result of battlemages or early thugs quickly getting into HoF and they stand little chance vs HoH.
Well this depends on the turn of the game... SCs attacked on turn_10 usually don't do so well against this horror. And this horror carries a nasty attack which can give its victim a horror mark. So even if your SC does survive there's a chance the SC or Pretender has been horror marked.
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Old November 13th, 2006, 11:10 PM

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Default Re: Strange horror behaviour (likely bug)

With a standard research it's hard to make SC much before turn 10. I suppose you need at least Alt-2 or Con-2 to make a "sort of" SC. And then he'll need couple of turns to get into HoF, so the "dangerous zone" is really narrow.

Mivayan has posted his SC stats (SC with Att 13?) and I'm not exactly sure why it did so badly. MR 21 is kind of low, but I'm not sure if 24 vs 21 makes such a big difference. (My SC had everything slightly better, except attack that was somewhere in 20s). With attack-13 he wouldn't probably stand a chance anyway, but it didn't seem to affect the particular scenario. Perhaps it was combination of all factors with a bad luck.
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Old November 14th, 2006, 12:07 PM
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Default Re: Strange horror behaviour (likely bug)

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alexti said:
With a standard research it's hard to make SC much before turn 10. I suppose you need at least Alt-2 or Con-2 to make a "sort of" SC. And then he'll need couple of turns to get into HoF, so the "dangerous zone" is really narrow.

Many pretenders are SCs ready to go solo on turn 2 into many types of provinces.
It's easy to enter the hall of fame early in the game... first turn select one of your starting commanders as your prophet and second turn have him bless, smite, smite, smite. Unfortunately the HoF is cursed with that horror.
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Old November 14th, 2006, 10:55 PM

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Default Re: Strange horror behaviour (likely bug)

Those are hardly SCs - they're more like thugs capable of dealing with indies. My point was only that this horror things doesn't make big difference for SCs. For someone like smiting prophet or battlemage it's a big issue. Looking at it from another point of view, in Dom2 it wasn't uncommon to get your dragon killed by some outrageuosly lucky militiaman in the early game. Different scenarios, but the same result as with HoH.
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Old November 15th, 2006, 01:45 PM
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Default Re: Strange horror behaviour (likely bug)

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alexti said:
Those are hardly SCs - they're more like thugs capable of dealing with indies. My point was only that this horror things doesn't make big difference for SCs. For someone like smiting prophet or battlemage it's a big issue. Looking at it from another point of view, in Dom2 it wasn't uncommon to get your dragon killed by some outrageuosly lucky militiaman in the early game. Different scenarios, but the same result as with HoH.
Vampire Queen, Prince of Darkness and a few others can deal with more than indies especially with an awe bonus. Every level of research buffs their powers even greater. As the game progresses and opponents acquire tough summons and battlemages have learned battle spells these pretenders have to wear equipment to maintain SC status.
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