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November 16th, 2006, 03:24 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Horrors?
One should be careful wishing for doom horrors. They're horrors, after all...
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November 16th, 2006, 04:03 PM
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Corporal
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Join Date: May 2004
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Re: Horrors?
Going back to the first question: I wished for Seraph (Ma/Py national one) and it came out as a unit (normally commander), whereas Doom Horror didn't.
PS. Thanks for that historical trivia concerning Seraphs. 
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November 16th, 2006, 04:22 PM
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Sergeant
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Re: Horrors?
On the Alt-Tab thing, I play in Window mode and it never does that. There's really not much difference in this game between Windowed and Full-screen.
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November 16th, 2006, 07:30 PM
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Sergeant
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Re: Horrors?
The one time I tried wishing for Hunter of Heroes with my pretender, I got the Eater of Gods. It killed me, and I had no Horror Mark beforehand. It could've just been coincidence, but somehow I don't think so.
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November 16th, 2006, 09:11 PM
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Corporal
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Re: Horrors?
whatever you wish-eater of gods, eater of dreams, hunter of heroes, doom horror or something of unreason-you get a horror randomly pick out from above, mostly eater of dreams. there's one of them have a 0 map movement, and one of them(sth of unreason iirc, the one looks like an octopus)have a 10 map movement but in fact cannot move at all. for each two wishes or what you call horrors you get one of them, another time being "assainate" by a horror. Thus to avoid your pretender's death, give him 2 astral pearls and script him "Returning". At next month, wish again and you'll likely get a horror at your own.
Note: Doom horrors you get from wish randomly disappears. It may vanish at the 3rd month you get it, or it may not disappears till the game's end. Once it's gone, you'll get a message like "Agon was suddenly nowhere to be found".
HTH 
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November 16th, 2006, 10:23 PM
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General
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Location: az
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Re: Horrors?
Quote:
void said:
Note: Doom horrors you get from wish randomly disappears. It may vanish at the 3rd month you get it, or it may not disappears till the game's end. Once it's gone, you'll get a message like "Agon was suddenly nowhere to be found".
HTH
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Anyone know if there's a modding command which can be assigned to newly created units which would cause this effect?
I'd like to create a hero who randomly just walks away one day.
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November 17th, 2006, 01:07 AM
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Re: Horrors?
Ah, thanks. I'll keep that in mind in the future.
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November 17th, 2006, 04:55 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Commanders randomly leaving
Quote:
NTJedi said:
Anyone know if there's a modding command which can be assigned to newly created units which would cause this effect?
I'd like to create a hero who randomly just walks away one day.
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I don't see one that's relevant, and the text strings in the binary don't suggest any undocumented modding commands.
Thing is, it's not clear whether the random-leaving is due to a monster attribute, or whether it's buried in the game code keyed to the individual monster numbers.
One test that comes to mind:
Copy any of the Doom Horrors to a new monster. Use whatever stats you like. Name him something different. Make him recruitable easily, or simpler still put him on a map. Then, clear the Doom Horror -- say, overwrite with a human weirdo with a wraith sword, some age, taste for blood and death, and a tendency to go berserk. Put him on the map. Add some other commanders. For a further test, copy any normal unit, name it the 'Slave to Unreason', and put HIM on the map.
If the copied horror kills a commander and scrams, it's a monster property -- and one that can be copied. If the weirdo does the same, it's tied to the monster unit number, or it's a property which isn't being cleared. If the fake 'Slave to Unreason' does the same, it's based on the unit name. That should cover just about all the bases.
Or, of course, we could be blessed with sudden developer insight. 
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