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November 26th, 2006, 07:22 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Cliche Mod idea
Deep Elves and Sea Elves? Sign me up! Don't forget the real ressurection magic, though. None of that crappy undead stuff. It would also be great to finally have humans in this game.
I actually might take a shot at making this. Seems pretty funny, and I do like my goof-off mods. Unfortunately, I think most of it's undoable with the current modding tools.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 26th, 2006, 07:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Cliche Mod idea
I think there are more nations with humans than without, although much fewer nations with just humans and nothing else.
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November 26th, 2006, 08:21 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Cliche Mod idea
You forgot no aging (especially for humans, as they won't die from wounds, it's too cruel with an aging system).
More seriously a total conversion mod to use the dominions engine to make the true sequel of MoM would be really interesting (but moddable xp effects are ultra needed to make a game with important heroes and this xp system need also to be able to give different effects according to the unit, for things like make mages gaining picks or scouts special thievery/ninja skills).
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November 27th, 2006, 02:06 AM
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Sergeant
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Join Date: Aug 2002
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Re: Cliche Mod idea
So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?
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November 27th, 2006, 02:09 AM
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Corporal
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Join Date: Oct 2006
Posts: 50
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Re: Cliche Mod idea
And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
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November 27th, 2006, 04:19 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Cliche Mod idea
So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?
And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
Cliché gamers, not games .. for sure
interactive combat (hey ! With reverse engineering,everything is possible !)
That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... .
The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 27th, 2006, 10:57 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Cliche Mod idea
Quote:
[i]So suddenly a GUI for savegames -- an interface issue -- has become a cliche on a par with orcs, elves, dwarves, etc?
And in0game alliances, which could deepen both the multiplayer and singleplayer game options, are cliches?
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Ok, so what other name do you suggest of the mod ?
[quote
interactive combat (hey ! With reverse engineering,everything is possible !)
That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... .
The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
[/quote]
That's precisely why I posted it.
(I just updated the first post)
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 27th, 2006, 12:15 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Cliche Mod idea
Quote:
Arralen said:
interactive combat (hey ! With reverse engineering,everything is possible !)
That's utterly, completly nonsense - surely fitting for a 'cliché gamer' like those mentioned above ... .
The only way to give Dominions "interactive" (real time?) combat is to re-write the whole thing.
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I think it's meant as a joke anyway - not just from the impossible things, but also the " pork elves". 
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Wormwood and wine, and the bitter taste of ashes.
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