.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old December 1st, 2006, 11:26 AM

Hullu Hullu is offline
Corporal
 
Join Date: Nov 2006
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Hullu is on a distinguished road
Default Re: AI concept of the \'80ies ... why?

The problem with AI is definitely design, not calculating time.

If time was the problem they would use multithreaded approach, I'm pretty certain of it.

You have a pretty good idea how AI works, in theory. Putting what is said in this thread into reality is EXTREMELY DIFFICULT. Creating even a semi-intelligent AI for a strategy game with any complexity is _EXTREMELY_ hard. Or, why do you think no one has yet succeeded? I can't think of a single game, no matter the budget(Civ4 had a huge one) that would be the least bit smart.

It's VERY hard to code intuition and judgement for computers, and that's what you need for strategy games. Also learning is very hard to do. It's easy to tell the computer what YOU have already learnt, but it's hard to make the computer learn from it's own experiences.

It's just, hard.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.