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Old December 6th, 2006, 07:41 PM
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Default Re: Mutations!

Quote:
UninspiredName said:
Ooh, I like that one. Would really open up spell and site modding.

As for me, I'm having some serious issues creating combat summons that I have reason to believe aren't user error. You also can't boost the gem cost without boosting the fatigue cost for combat spells, which means if you wanted a barrage of fireballs that costed 3 gems to cast, it would most likely kill the caster, causing him 300 fatigue.
The latter is, unfortunately, pretty much unavoidable. Except for the killing part; casting spells doesn't kill the caster. And if the spellcaster has even one more level in the chosen path, he only gets half the fatigue, so he "only" gets 150+encumberance points of fatigue. You'd need 3 extra levels to get the fatigue down to 75 (300/4), though.
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