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December 7th, 2006, 02:45 PM
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Major General
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Re: ME Mictlan
<I>
Im probably being stupid but how is it a disadvantage?
</I>
Well, with Mictlan you pretty much HAVE to take a very high dominion just so you can recruit sacred troops. One thing you could do when your dominion didn't spread by itself was take totally crappy scales and control where your dominion spread (as in on your border...pushing into enemy territory). With a high dominion you could play relatively close to dominion death because of the control you had (one high priest with a jade dagger could jack the dominion up righ quick if you needed to). So, you could take advantage of the points your neighbor spent getting a good domain while not being too worried about being domain killed. That way you could even swing a tripple blessing on your sacreds if you're creative.
Plus, it was just something that made Mictlan unique and fun to play.
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December 7th, 2006, 02:46 PM
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Brigadier General
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Re: ME Mictlan
Yea the crappy scales thing was the only thing i noticed but, aslong as you dont make any extra temples (and take an imprisoned god of course) i didnt think dominion spread would have much impact.
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December 7th, 2006, 03:16 PM
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Re: ME Mictlan
The Couatls are good, but still, ME Mictlan could really use some kind of boost, assuming they are not supposed to be clearly weaker than the blood varieties of the same nation.
Since the Land is the dominant aspect of religion in ME Mictlan, it would be great if the Jaguar Warriors and/or Eagle Warriors were stronger than in other ages. Perhaps they could have regeneration, berserking and recuperation, or some other power(s) that is/are nature aspected.
Another option would be some kind of Couatl-connected sacred warrior. Either a human dressed in sacred garb imitating a Couatl, or some kind of non-human serpent creature of sufficient power.
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December 7th, 2006, 05:52 PM
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Re: ME Mictlan
Hmmm, yeah, I think ME Mictlan is suffering from a lack of identity. Removing their blood affinity means you really need to rethink the whole concept. I don't know that I'd make the sacreds any better, they're already pretty good. I see the theme 'reign of the lawgiver' as kind of an ascension from barbarism, so I’d see them having more modern non-sacred units, just like a lot of other nations have moving up in the eras. Maybe some poison arrow bowmen, or jaguar tamers who can recruit free jaguars like Ulm's wolf tamers (that’d be interesting as jaguars are sacred), or eagle tamers, or some type of stealthy mounted unit (jaguar riders?). It’d also be thematic for the priest caste to consolidate a bit, and perhaps have 2 different 2 path mages rather than 4 different one path ones.
Then, as they descend back into ‘the old ways’ in the LE, they naturally lose these advances.
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December 7th, 2006, 07:13 PM
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Major General
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Re: ME Mictlan
ME Mictlan is a communion power. You have better astral than other eras. You buy a lot of nahuali and they power a communion for your coatls, who cast enslave mind and junk. You're utterly inferior to Pythium (or Bandar Log) at this trick - but you also have powerful sacred troops, including Jaguar Warriors which grow everywhere. So, there is a point to ME mictlan.
That said, I think this is one of the few game balance complaints that is really legitimate. Here are a couple of proposals:
a) Give all of their mages an order dependent bonus on research. Lawgiver, right? Ought to encourage order somehow. Right now, the stuff is so cheap you're probably a turmoil/fortune player.
b) Better magic. Compare ME mictlan to mictlan in other eras. The only thing ME gets for -2 blood on all their mages is -30 gold cost - except the Priest King, who *pays* 25 gold to trade 2 blood for 1 holy. If all these guys got a 100% FSWN (and boot the nahuali entirely) that'd help a lot.
c) Mages everywhere. Just make those mages not-capital-only. All of a sudden you have an entire army of perfectly sized, inexpensive zot mages for when your sacred start to lose their sparkle.
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December 7th, 2006, 07:25 PM
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Re: ME Mictlan
About 'taking advantage of your neghbour's good dominion'... AFAIK you don't get benefits from positive enemy dominion, so if your enemy has a turmoil dominion in your province you'll lose gold, but you won't gain any (above order 0) if they have an order dominion.
At least, I think that's how it works...
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December 7th, 2006, 07:36 PM
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Brigadier General
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Re: ME Mictlan
You dont get advantages from enemy dominion but, by limiting the spread of your own you can prevent its negative effects.
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