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December 8th, 2006, 05:22 AM
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Corporal
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Join Date: Jul 2004
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An example testing mod
-This mod lets you test the effects of effect 10 by
-varying the damage, which behaves like a bitfield.
#modname "Spell Modding Test"
#version 1.00
#domversion 3.04
#newspell
#name"Test Spell"
#descr"This spell reveals the inner workings of magic."
#school 0
#researchlevel 0
#path 0 7
#pathlevel 0 1
#aoe 0
#damage 1
#effect 10
#fatiguecost 5
#flightspr -1
#explspr -1
#nreff 1
#range 100
#precision 100
#sound 87
#spec 0
#end
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December 8th, 2006, 10:22 AM
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Private
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Location: USA, MA
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Re: An example testing mod
if you swap effect 10 with effect 23 you can find the bitmask for that one as well. Same with 81 which does battle field enchantments.
__________________
I am ever cuter when covered in the blood of my enemies
- Sovay J Fox
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December 8th, 2006, 02:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: An example testing mod
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt
If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 8th, 2006, 03:05 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: An example testing mod
Quote:
Gandalf Parker said:
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt
If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
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Errrrr...
Something tells me that your list is a list of the spells graphical effects (like #explspr), while her list is of the #effect kind :X
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I'm in the IDF. (So any new reply by me is a very rare event.)
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December 8th, 2006, 03:38 PM
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National Security Advisor
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Re: An example testing mod
Not that there's anything wrong in knowing the graphic effects!
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December 8th, 2006, 04:18 PM
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Private
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Re: An example testing mod
No, not at all. This is the actual game effects. If you had read a bit more closely you would have noticed that. Though, graphical effects are nice to know too 
__________________
I am ever cuter when covered in the blood of my enemies
- Sovay J Fox
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December 8th, 2006, 04:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: An example testing mod
Well so far I cant seem to find any text in whats being done here that I can zero in on. Like when people wanted the games weapon list I used Sword of Sharpness, then scrolled up and down from there till I found the beginning and end of the weapons list. There are other lists there.
http://www.dom3minions.com/docs/
some of which look like I should update them.
If anything like that pops up where I can help out then let me know.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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