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  #1  
Old December 8th, 2006, 05:22 AM

Ozymandias Ozymandias is offline
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Default An example testing mod

-This mod lets you test the effects of effect 10 by
-varying the damage, which behaves like a bitfield.
#modname "Spell Modding Test"
#version 1.00
#domversion 3.04

#newspell
#name"Test Spell"
#descr"This spell reveals the inner workings of magic."
#school 0
#researchlevel 0
#path 0 7
#pathlevel 0 1
#aoe 0
#damage 1
#effect 10
#fatiguecost 5
#flightspr -1
#explspr -1
#nreff 1
#range 100
#precision 100
#sound 87
#spec 0
#end
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  #2  
Old December 8th, 2006, 10:22 AM

SoaviFox SoaviFox is offline
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Default Re: An example testing mod

if you swap effect 10 with effect 23 you can find the bitmask for that one as well. Same with 81 which does battle field enchantments.
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  #3  
Old December 8th, 2006, 02:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An example testing mod

Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt

If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
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Old December 8th, 2006, 03:05 PM
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Default Re: An example testing mod

Quote:
Gandalf Parker said:
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt

If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
Errrrr...
Something tells me that your list is a list of the spells graphical effects (like #explspr), while her list is of the #effect kind :X
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Old December 8th, 2006, 03:38 PM
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Default Re: An example testing mod

Not that there's anything wrong in knowing the graphic effects!
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Old December 8th, 2006, 04:18 PM

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Default Re: An example testing mod

No, not at all. This is the actual game effects. If you had read a bit more closely you would have noticed that. Though, graphical effects are nice to know too
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Old December 8th, 2006, 04:26 PM
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Default Re: An example testing mod

Well so far I cant seem to find any text in whats being done here that I can zero in on. Like when people wanted the games weapon list I used Sword of Sharpness, then scrolled up and down from there till I found the beginning and end of the weapons list. There are other lists there.
http://www.dom3minions.com/docs/
some of which look like I should update them.

If anything like that pops up where I can help out then let me know.
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