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  #1  
Old December 10th, 2006, 12:29 AM
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Default Re: The Modder\'s Wishlist

I'd really like the ability to change, make new ones, and increase the number of, bless effects, since this is such a large area of strategy that currently only has 8 defined paths and 16 total effects. For instance, I'd like to be able to create a mod wherein water magic leads to ice weapons and fire magic leads to fire resistance, etc. This would ofcourse go hand-in-hand with being able to mod in more types of magic.
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Old December 10th, 2006, 02:03 AM
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Default Re: The Modder\'s Wishlist

Allow more custom unit graphics.

I've been trying to pool all the custom nations together - and the game won't process more than about 300 (?) custom sprites. At least, that's what I think is going on. looky

Anyway, if we had enough nation #s and sprite slots to field 20 or 30 custom nations, I'd be happy.
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  #3  
Old December 10th, 2006, 02:41 AM
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Default Re: The Modder\'s Wishlist

I'm with DrPraetorious, 80 nations would be sweet.

Ok, actually I'd like more, like 120-150. But then I'm greedy.

Oh and while I'm being greedy, I'd really like to be able to add ages (for a maximum of 5-7) and rename ages.
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Old December 12th, 2006, 03:48 PM
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Default Re: The Modder\'s Wishlist

There's a quick change to Nation Modding that would be nice. At the moment, when adding heroes to a nation, you're only allowed to specify which monster. You should really be able to give the hero an unchanging name as well, like in the normal nations. One can get around this by creating a new namelist, but that's a pain and you only get so many namelists to customize on your own.
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Old December 13th, 2006, 05:06 AM
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Default Re: The Modder\'s Wishlist

Yes, I'm with you on that one too, Uninspired,

Names have Power.

Mythology is chalk full of the old clause that "a rose by any other name would not smell as sweet"

6,000 slaves, brothers-in-arms to 50,000 dead, strong men who had freed themselves and learned what it was to be proud, become warriors and soldiers in a great army, who terrorized, nearly conquered, the entire World that was Rome willingly died on the cross to the words,

"I, Spartacus!"
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Old December 13th, 2006, 04:49 PM
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Default Re: The Modder\'s Wishlist

I suggest changing Pretender modding to be consistent with the rest of nation modding:

#selectnation 0
#clearpretenders
#addpretender 1
#addpretender 2
#addpretender 3
etc etc
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Old December 17th, 2006, 04:30 PM
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Default Re: The Modder\'s Wishlist

This one wouldn't be too hard to implement, and would open up monster modding incredibly.

#spelleffect <timing> "<spellname>"

Timing would determine when the spell effect would be triggered. 0 for at the start of a battle, 1 for every turn, 2 for every time an enemy is hit, 3 for every time an enemy is attacked, and 4 for when the unit dies. Spellname is self-explanatory. One could restrict them to a non-existant nation to stop the effects appearing on the spell list. This would let us do anything from shuten-doji, to suicide bombers, to whatever the heck the darkness-shrouded Lanka summons are called.
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