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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 10th, 2006, 02:41 AM
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Default Re: The Modder\'s Wishlist

I'm with DrPraetorious, 80 nations would be sweet.

Ok, actually I'd like more, like 120-150. But then I'm greedy.

Oh and while I'm being greedy, I'd really like to be able to add ages (for a maximum of 5-7) and rename ages.
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  #2  
Old December 12th, 2006, 03:48 PM
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Default Re: The Modder\'s Wishlist

There's a quick change to Nation Modding that would be nice. At the moment, when adding heroes to a nation, you're only allowed to specify which monster. You should really be able to give the hero an unchanging name as well, like in the normal nations. One can get around this by creating a new namelist, but that's a pain and you only get so many namelists to customize on your own.
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Old December 13th, 2006, 05:06 AM
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Default Re: The Modder\'s Wishlist

Yes, I'm with you on that one too, Uninspired,

Names have Power.

Mythology is chalk full of the old clause that "a rose by any other name would not smell as sweet"

6,000 slaves, brothers-in-arms to 50,000 dead, strong men who had freed themselves and learned what it was to be proud, become warriors and soldiers in a great army, who terrorized, nearly conquered, the entire World that was Rome willingly died on the cross to the words,

"I, Spartacus!"
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  #4  
Old December 13th, 2006, 04:49 PM
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Default Re: The Modder\'s Wishlist

I suggest changing Pretender modding to be consistent with the rest of nation modding:

#selectnation 0
#clearpretenders
#addpretender 1
#addpretender 2
#addpretender 3
etc etc
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Old December 17th, 2006, 04:30 PM
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Default Re: The Modder\'s Wishlist

This one wouldn't be too hard to implement, and would open up monster modding incredibly.

#spelleffect <timing> "<spellname>"

Timing would determine when the spell effect would be triggered. 0 for at the start of a battle, 1 for every turn, 2 for every time an enemy is hit, 3 for every time an enemy is attacked, and 4 for when the unit dies. Spellname is self-explanatory. One could restrict them to a non-existant nation to stop the effects appearing on the spell list. This would let us do anything from shuten-doji, to suicide bombers, to whatever the heck the darkness-shrouded Lanka summons are called.
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Old December 17th, 2006, 05:36 PM

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Default Re: The Modder\'s Wishlist

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Old December 17th, 2006, 06:29 PM
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Default Re: The Modder\'s Wishlist

Weapon effects would be painfully hard to implement from a modder's perspective, when you consider how powerful an earthmeld weapon would be. Their only real use would be to give exclusively to commanders/heroes (Though a charming sword would be cool on an Assassin). If Magic Item modding was improved, though, it would make an awesome addition to that.
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