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				 Re: Suggestion - Black/Whitelist for Battlespells 
 I replayed one more and here a complete battle spell review (i've overseen 2 times the use of Fire Darts):
 First 5 Battle Turns like i scripted: Summon Earthpower, Phoenix Power, Flame Bolt, Flame Bolt, Flame Bolt
 Battle Turn 6 / Fatigue 16: Ironskin
 Battle Turn 7 / Fatigue 17: Flying Shards
 Battle Turn 8 / Fatigue 20: Fire Darts
 Battle Turn 9 / Fatigue 21: Flying Shards
 Battle Turn 10 / Fatigue 24: Fire Flies
 Battle Turn 11 / Fatigue 25: Flying Shards
 Battle Turn 12 / Fatigue 28: Flying Shards
 Battle Turn 13 / Fatigue 31: Fire Flies
 Battle Turn 14 / Fatigue 32: Flying Shards
 Battle Turn 15 / Fatigue 35: Fire Darts
 Battle Turn 16 / Fatigue 36: Flying Shards
 Battle Turn 17 / Fatigue 39: Fire Flies
 Battle Turn 18 / Fatigue 40: Flying Shards
 Battle Turn 19 / Fatigue 43: Rout & Flee
 
 Instead of using mainly fire magic (because of Fire Susceptible) there was an use of:
 7 x Level 0 Flying Shards
 3 x Level 0 Fire Flies
 2 x Level 1 Fire Darts
 1 x Level 3 Ironskin
 
 Alteration 3 and Evocation 2 was researched.
 
 I would never choose the level 0 spells, the level 1 Fire Darts is better in all cases. Especially for regenerating giants i would like to see flame bolts which costs just a little more fatigue (20/4=5).
 
 To be on my suggestion: I had blacklist Fire Flies, Flying shards and Flare (because giants are big so bolts are better vs giants) and whitelist flame bolts.
 
			
			
			
			
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