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  #1  
Old December 21st, 2006, 09:24 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Blood magic nerfed in dom3?

Quote:
UninspiredName said:
You lose more gold, but each single gold matters less.
Oh my mistake. I did not know that all gold costs were scaled upwards in Dom3. No, no, wait. They were not. A basic unit costs 10 gold in Dom3 just like it costs 10 gold in Dom2.

Each single gold matters the exact same as it did in Dom2. This is the "problem." I put it in quotes since I do not know if this was intentional or not. If it was then fine.

Again, given that blood yeilds scale wrt. gems and not wrt. gold I do not think that this was thought through completely.
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Old December 21st, 2006, 10:17 PM
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UninspiredName UninspiredName is offline
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Default Re: Blood magic nerfed in dom3?

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Oh my mistake. I did not know that all gold costs were scaled upwards in Dom3. No, no, wait. They were not. A basic unit costs 10 gold in Dom3 just like it costs 10 gold in Dom2.
Gold costs weren't, but army size was. 20 troops won't get you nearly as far as they did in Dom2. And even then, if troops/defense/buildings (Including labs, which make Blood Hunting easier, by the way) were made easier, saying Blood Magic was made harder while everything else remained the same is an inaccurate simplification.
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Old December 21st, 2006, 10:52 PM

Valandil Valandil is offline
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Default Re: Blood magic nerfed in dom3?

Reducing to essential points:

1. There is now more money.
2. Blood hunting is a way of converting MONEY into slaves
3. The exchange rates are the same
4. the cost of blood hunting has increased by a factor of two, since the provinces are twice as valuable
5. this increase in cost is exactly proportional to the increase in money.
6. Gems have not changed in frequency, and are irrespective of gold.
7. therefore, gems have been nerfed in comparison to bloodslaves.

I think at least one of you people will see the flaw here.
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