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December 24th, 2006, 10:28 PM
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Second Lieutenant
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Re: New Mod: Nova Deus II (taking requests)
The flame shield effect, IIRC, makes no graphic change unless bestowed by charcoal shield or the spell. Banefire shield same deal.
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Ut est meus fortuna.
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December 25th, 2006, 01:57 AM
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General
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Re: New Mod: Nova Deus II (taking requests)
The thing about the Great Mother is that the symbol her form is closest to-and seems to have been taken from-is a small stone sculpture, not a huge clay mass. While it's understandable that primitive people could have created such a form in that image and then worshipped it, there is no such creation remaining. In order to do the Great Mother justice, I think you'd have to put yourself into the place of a very ancient people, not too different from those who lived on Easter Island, for instance. They created their own god out of an enormous amount of soft clay and then worshipped it. It's a pretty alien frame of mind, but I think they would have gone to a great deal of loving care and artistry, and would have continued to add to and evolve the "finished" product, decorating and enhancing it. Speaking of which, I think she should heal afflictions-after all, if she loses a part, all you need to do to fix it is add more clay.
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You've sailed off the edge of the map--here there be badgers!
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December 25th, 2006, 03:01 AM
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Sergeant
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Re: New Mod: Nova Deus II (taking requests)
Ah, I could've sworn I saw Flame Shields on those that get the ability naturally. Unfortunately, the specific units elude me...
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Just because you're paranoid doesn't mean they're not out to get you.
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December 25th, 2006, 09:41 AM
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National Security Advisor
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Re: New Mod: Nova Deus II (taking requests)
Quote:
UninspiredName said:
Ah, I could've sworn I saw Flame Shields on those that get the ability naturally. Unfortunately, the specific units elude me...
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Kings of Elemental Fire are drawn with a ring of flames surrounding them, as is the King of Banefires.
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December 25th, 2006, 07:57 PM
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General
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Re: New Mod: Nova Deus II (taking requests)
I'd like to see one of the original Abyssians as a Pretender. I'm thinking a giant (size 6) lava-creature with earth and fire magic, 80 to learn other paths, fire-related abilities such as fire shield, maybe 150% resistant to fire for when resistance-reducing spells come online, susceptible to cold 50%, immune to poison, electricity. Trample, 2 fiery pseudopod attacks, heal afflictions, immortal-when destroyed the Prime Abyssian reforms in the heart of the Smouldercone to unleash it's fury on the world again! or some such. High stats but only one misc equipment slot due to just being an amorphous blob that consumes everything it touches. I know you're mostly just doing updates right now, Zepath, but I think this one could be fun and relatively simple, with the potential of really looking spectacular.
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You've sailed off the edge of the map--here there be badgers!
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December 25th, 2006, 08:22 PM
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Major General
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Join Date: Jan 2004
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Re: New Mod: Nova Deus II (taking requests)
Im doing a Pretender mod as well. As of now, i have added a Tyrant, an Ancient Hydra, and altered the art for the Phoenix. Any interest in collaboration ?
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December 25th, 2006, 08:31 PM
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National Security Advisor
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Re: New Mod: Nova Deus II (taking requests)
I think the original Abysian would be a Magma Child, or at least modeled after one. It could be a size category bigger, but not that much. After all, Abysians are children of Rhuax, the Elemental King of Magma. I guess it would be possible to make him a pretender, but then it might be that anyone could resummon him if he died. He'd probably stay a pretender, but lose his nationality, and thus let one nation have two pretenders.
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