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Old December 30th, 2006, 06:01 AM
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Endoperez Endoperez is offline
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Default Re: Problems in demo exist in regular game?

In Dominions: Priest, Prophets and Pretenders, the first in the series, you could order troops to Attack either Magic Users or Commanders, and also Fire at either. It caused a lot of problems (the only way to protect yourself from both archers and fliers was Storm, and the nation best at its use (Caelum) had flying Air mages whothe Storm made more powerful AND units capable of flying in the storm).

1) The random maps are adequate. It doesn't do beautiful maps, but the maps it does work. The map in which borders didn't match the provinces is in fact product of a bug, but the bug isn't in the map generator. You generated a new game with the same name as an earlier game, both used random maps. Unless you restart, you'll see the second map's coordinates and provinces over the first map's graphic.

2) The manual only lists summonable units. National units are only detailed in-game, and only when viewing that nation.
I suggest creating three games for just viewing the different nations: choose some big map with both water and land, press and hold 'n' to add new nations until you've added all nations of an Age, press 'Shift+H' to set all nations to Human, then alternate between 'Enter' (for getting past every screen except accepting a pretender design) and a mouseclik (Ready in the pretender design - you don't have to move the mouse). Repeat for the two other ages. This won't take more than few minutes, and lets you quickly check out any nation.

When viewing units in battle, you can change view between units that are in the same grid. You can press 'g' to make the grid visible, that should help with finding the commanders.


3) How can Scouts be useless when they are just as invisible as units with Glamour? There are two kinds of "invisibility" in the game: Stealth, which makes the unit capable of moving through enemy territories as long as it isn't found, and Glamour, which allows the unit not to show up in the army report screen. Ethereal, True Ethereal etc abilities just protect the unit from weapons.

Scouts can move into enemy territories, find out where and how strong his province defense and conventional armies are, where is his capital and what are his richest provinces, etc. about the province he is in, so you'll have to recruit multiple scouts if you want to know what your enemy is doing.
Spies are more expensive than scouts, give more accurate reports and actually show the income, resource, unrest, PD etc numbers of the province and the possible magic sites. Spies can also generate unrest. One scout or spy will only give information

Arcoscephale's dominion has the special ability to giving out as much detail of the enemy lands as if they had a spy in every province where they have dominion. However, they also need spies to get a warning of enemy moving armies into their direction.
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Old December 30th, 2006, 06:15 AM
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Sandman Sandman is offline
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Default Re: Problems in demo exist in regular game?

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But there should be a way for scouts to be able to search for such units with greatly increased risk of their own detection(but good odds of getting the information before they are killed)
There is a way. Just set your scout to attack the province, with orders to retreat.

That said, an in-game database about units and so on would be quite handy. And the huge difference between a (perfect) battle report and a scout report is disconcerting.
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Old December 30th, 2006, 07:57 AM

Nightblade Nightblade is offline
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Default Re: Problems in demo exist in regular game?

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It takes 10+ minutes to generate a map. Most of this time is drawing borders.(which it does twice for some reason) Especially as it gets closer and closer to the end of the bar. One time it froze up, I went to bed having it drawing borders and woke up 8 hours latter to the same. The program froze up requiring a hard reset.
I have the regular game patched to 3.04, but the generating time problem is always present, it is very long, too much for me as i frankly prefer to not have to wait so many minutes before being able to play when launch D3. That's why i don't play random maps anymore after 2 tries.

Fortunately the stock and user created maps are superb and well thought enough to provide all the entertainment i need with D3.

But it would be really nice if it was possible for the map generator to work a lot quicker.
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