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January 6th, 2007, 12:16 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: New Mod: Nova Deus II (taking requests)
Quote:
zepath said:
Most of my images are from scratch. I draw basic shapes freehand while usually looking at a piece of fantasy art. I use a few basic shades of the same color to get the shape of the unit and then use a darken/lighten tool to raise and lower the light levels on the shape to give it depth. Finer, sharper adjustments of darken/lighten and color give it the final touch. I use Paint Shop Pro X for all the artwork and it has a powerful suite of tools for this sort of thing. I'm also a long-time fan of the Warhammer miniatures games and I think some of the techniques for making tiny models come to life with paint and brush translates here.
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Well I for one appreciate your efforts. Me, I couldn't paint a bogbeast even if my life depended on it. In the silly Avatar mod I made for domininions 2 I used some extracted images from old "abandonware" I found on the web. I managed to clean a few of them up a little, and resize them to fit into the game, but I eventually gave up since... well... Lets just say that Windows Paint is sort of frustrating to work with and the bmp to tga conversion didn't work well.
I've attached the images to this post in case you, or someone else, might find some possible use for them.
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January 7th, 2007, 04:06 AM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: New Mod: Nova Deus II (taking requests)
Wauthan, I remember the Avatar mod! It didn't ring a bell until I looked at the .tgas, but I downloaded it and used it from time to time in Dom 2. I don't have the .dm file any longer, but if you're down for it and can post that file as well I could update and integrate some or all of the pretenders from Avatar into Nova Deus II. I am particularly struck by the two larger, generously-clawed pretenders and remember them being some sort of long-dormant sleeper type of thing in your Avatar mod. Those would be neat to bring back and the art is great for 'em. Let me know.
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January 7th, 2007, 08:14 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: New Mod: Nova Deus II (taking requests)
Of course. The file was still loitering in my dom2 folder. Haven't looked at it for quite some time now so it might need a major overhaul.
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January 8th, 2007, 08:21 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: New Mod: Nova Deus II (taking requests)
Very nice work Zepath.
A couple of possible improvements:
1) It´s possible in dom 3 to mod the dragon form magic of the new dragons to have 2 less levels than the human form. Simply add "#magicboost 53 -2" on the dragon form.
2) It would be really thematic for the divine messenger to have a higher mapmovement, right now he seems to be a pretty weak pretender compared to the virtue for example.
3) The risen emperor is vastly overpriced. A lich queen is immortal has better stats, is cheaper and has a higher dominion, so the one astral doesn´t matter. In addition it would be really fitting for him to be a very powerful undead leader.
I really like all the new graphics with the exception of the crone, which looks pretty silly with the pointy hat  .
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January 9th, 2007, 05:35 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: New Mod: Nova Deus II (taking requests)
Turin, aha! I knew not everyone was into the pointy hats. Thank you for the suggestions, btw. I had not thought about the magic drain on the new dragons and will impliment that in addition to your other thoughts.
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January 11th, 2007, 12:40 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: New Mod: Nova Deus II (taking requests)
Zepath, I'm going to make a version of the Crone in a Baba-Yaga style. No reason not to have many hags out there, and the ones who don't like pointy hats might enjoy chicken feet. I won't claim that the artwork will be as good as yours or that my style is similar, however, but you're welcome to add the finished product to your mod if you like it. I'll basically be making an entirely different Pretender from the Crone that's in the vanilla game, stats-wise as well as visually, and I'll probably even rename her, so it shouldn't replace anything you're working on.
__________________
You've sailed off the edge of the map--here there be badgers!
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January 11th, 2007, 04:04 AM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: New Mod: Nova Deus II (taking requests)
HoneyBadger, cool beans. Lemme know when you've got it finished. I'm not really familiar with Baba-Yaga so I shall leave it entirely up to you. I'd be happy to add it into Nova Deus II if you'd allow that.
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