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February 2nd, 2007, 03:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
You interested Kiss? Response seems to be lukewarm to this idea but no one is really posing alternates. I wonder if I should just post the game itself and see if people will get more excited about that.
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February 2nd, 2007, 03:51 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
I like your idea Ironhawk. But I like power gaming and the settings you are suggesting are for a power game. Sadly, I have'nt commented earlier because due to evil work I cannot join any more MP's at the moment.
Why don't you try it on a small map with just 8 players? That may be fun...
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February 2nd, 2007, 04:30 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: New Game: Accelerated Start [ DISCUSS ]
I would give it a try.
But I, of course, would rather just blitz the turns.
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February 2nd, 2007, 05:25 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
Yeah thats a good idea, meglobob, maybe I will start out small. 8-10 players is probably a good size, anyway, since my thought for this game is that it would also resolve itself faster than normal. So a regular dom3 game might last 3 months or something. Whereas this one might only last 1.5.
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February 2nd, 2007, 07:43 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: New Game: Accelerated Start [ DISCUSS ]
I'm in!
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February 2nd, 2007, 09:21 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: New Game: Accelerated Start [ DISCUSS ]
I'm definitely interested. I'm a bit worried that the borders wouldn't be at all secure, but they're not really anyways.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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February 2nd, 2007, 11:09 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
How would this setup effect borders any more than a regular game?
Another question: what do you guys think about Victory Points? It seems like a logical thing to add to a game designed to move quickly. Perhaps Capital-VPs only? So that you dont need to specifically castle any VP provs?
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February 3rd, 2007, 03:52 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
I do sense a LOT of luck though being incorporated into this game. Imagine the guy who starts with 5 farmlands compared to one who started with like 5 or 6 provinces with below 3K population.
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