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  #1  
Old February 4th, 2007, 11:53 AM
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Default Re: the Mappers Wishlist

Ok, add #goldcost and #rescost to the list of commands. The ability to do it in a mod would be nice, but I would prefer to have it within the map for a bundle of reasons. Or if it is easier to implement, add a command to enable a given mod from a map.
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  #2  
Old February 10th, 2007, 07:22 AM
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Default Re: the Mappers Wishlist

Yeah, I've been wishing for a map command that enables spesific mod for a long time now. It'd be great for scenarios.
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Old February 10th, 2007, 01:01 PM
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Default Re: the Mappers Wishlist

Hmmmm there is a command-line switch for enabling a mod but I didnt consider a map command when I requested the switch. It would make sense for scenarios though. And I suppose there might be room for a mod command that specifies that its meant to be used with a particular map only.
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Old March 6th, 2007, 12:59 PM
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Default Re: the Mappers Wishlist

Apparently the Map Editor in the game will recognize nostart terrain bits but not the #nostart command.
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Old March 6th, 2007, 02:56 PM
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Default Re: the Mappers Wishlist

Apparently #startspell only works for one turn?
Do we have second and third confirmation on this?
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Old March 16th, 2007, 11:31 AM
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Default Re: the Mappers Wishlist

If its not majorly prefereable for this not to happen, I would like a switch on map generation (command line switches) to do the random name assignments that is avaiable inside the map editor.

Unless having 1500 provinces named is a cpu drag making it a good idea for the default to be leaving that off. Then the extra steps to get it would make sense.
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Old March 16th, 2007, 12:36 PM
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Default Re: the Mappers Wishlist

I would like a map switch (menu and command line) to set how many neighbors means nostart.

And then if it could let me know how many starts we ended up with that would be great also but not if thats too hard to add.
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