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February 7th, 2007, 11:11 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
I'm in if there's still space
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February 7th, 2007, 11:34 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Actually, I apologize - after playing the CB mod for a few hours I don't think I like it much. Might be that I'm just now getting used to the spell/summons/construction pathways and the change is bad, dunno.
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February 8th, 2007, 03:33 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
GameExtremist has opted in and asked for a random nation. I have given him Arco.
I will be playing Midgard - long live the Vaniir!! 
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February 8th, 2007, 03:41 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ok, now that we have all our players, what do you guys think for a map? We need about 150 provinces. Just looking over the standard list I see that Urraparand has 145 provinces. Unfortunately, it also has 35 water provs - dunno how you guys feel about that. Instead of dragging out an extended debate, just post in the thread if you want to:
1) Use Urraparand
or
2) Have me generate a 150 province random map
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February 8th, 2007, 04:37 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Hah! Makes no difference to me. I have one of THE WORST Pretenders in mind ever!!! XD
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February 8th, 2007, 05:36 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Urraparand is good, i never played this map and i like wraparound.
Even the 150% money multiplayer suggesstion of the map works fine for us.
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February 8th, 2007, 05:46 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I think we should use a random no water map because water provinces cut down on possible independent/buffer expansion.
I've run a few tests on the map with 10 nations 9 provs each and we get stuffed together quick heh..
Rathar
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