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  #1  
Old February 11th, 2007, 05:11 PM

General_Jah General_Jah is offline
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Default Re: Help countering trampling monsters

Quote:
Nix said:
Mass archers usually do the trick. Keep them in the back and the tramplers won't have the time to get to them. Magic, too.
What is a good number of archers to qualify for 'mass archers' to be honest I haven't found them very effective. So far I've been using around 30 or so. How many do you guys use? They just dont seem to do much dam/hit.
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Old February 11th, 2007, 05:15 PM

Shovah32 Shovah32 is offline
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Default Re: Help countering trampling monsters

Well atleast the troglodytes gold cost in archers would be my reccomendation so 5 or more archers per troglodyte. If you can cast wind guide or flaming arrows(or both ) then that would be a great help. Also, remember to keep a decent shield of chaff out front.
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Old February 11th, 2007, 07:06 PM
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Default Re: Help countering trampling monsters

As Shovah said, 5 or more per troglodyte. Never underestimate a horde of archers against low protection opponents.
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Old February 11th, 2007, 08:20 PM

Shovah32 Shovah32 is offline
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Default Re: Help countering trampling monsters

Although protection 7 combined with their high health isnt particularly low(but with flaming arrows they will all die )
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Old February 12th, 2007, 01:14 AM
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Default Re: Help countering trampling monsters

How about even higher protection tramplers, like chariots? Archers won't do much against them, probably, and being cheaper (in gold terms, not resources) than elephants or troglodytes, they will be on the battlefield in larger numbers.
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Old February 12th, 2007, 03:32 AM

Micah Micah is offline
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Default Re: Help countering trampling monsters

Flaming arrows are armor piercing, so they'll still work well. Destruction will pop their armor off if you have Earth mages...it's lower level research, but takes multiple mages to get good coverage of the enemy army, as opposed to a one-cast.
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Old February 12th, 2007, 11:42 AM

Shovah32 Shovah32 is offline
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Default Re: Help countering trampling monsters

Well actually there will probably be fewer armoured chariots ect due to their resource cost but the spells mentioned(flaming arrows and destruction) will work well as will many battle magics(any that cause instant death, have high damage or are armour piercing)
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