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April 2nd, 2007, 09:14 AM
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Re: Newbie Thought: Anointing The Rhuax
Max,
Many thanks also to you for the explanations on defense, the testing and for highlighting the fatigue FX on protection, I definitively missed that bit reading the manual!
Yes, I found quite funny trying to transform the Anointed from a very good battlemage with some melee capability into a high explosive meat grinder... The Kamikaze of Rhuax...
Although getting severe afflictions in the process makes this idea unfeasible 
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April 2nd, 2007, 11:24 AM
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Re: Newbie Thought: Anointing The Rhuax
On the original topic - the annointed of rhuax is significantly tougher than other battle-mage chasis (except for giants, obviously), which *is* a big advantage, because it means he can run forward and then drop short-range fire zap spells.
Of these, Immolation (Alteration 3) is really worth the trouble. 14 points of AP damage with an AoE of 7.
The big merit of this is that you can do it early - late in the game you can rain this kind of fiery death from a distance. So I think forging stuff to toughen the guy up may not be the best use of your time. OTOH, if you have an enemy who manages fire resistance, you can convert them to effective thugs (not SC), especially if you have a sexy blessing like E9N9.
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April 2nd, 2007, 11:28 AM
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National Security Advisor
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Re: Newbie Thought: Anointing The Rhuax
Immolation isn't really that good. It's AoE 7, true, but that AoE is centered on the caster... usually it only affects 2-3 enemy squares. It's decent for level 3, but Abysia doesn't get that much use out of Alteration.
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April 2nd, 2007, 12:40 PM
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Re: Newbie Thought: Anointing The Rhuax
Quote:
DrPraetorious said:
So I think forging stuff to toughen the guy up may not be the best use of your time. OTOH, if you have an enemy who manages fire resistance, you can convert them to effective thugs (not SC), especially if you have a sexy blessing like E9N9.
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Thanks for the recommendation, now I'm planning to shift my strategy to achieve full Evocation support ASAP.
Bearing this in mind my Pretender design will be as follows:
Awaken Solar Disc (for early research), F9, Dominion 5 (higher dominion it's not important since blessed troops' cost), Order 3, Production 3 (Abysia needs tons resources), Heat 3, Death 2 (survival), Magic 1 (research).
I'd rather prefer to play offensively with a F9 blessing, it's just a matter of playstile, taking (even more) advantage of the two attacks that The Burning Ones have. Unfortunately they're quite slow but this is mitigated a bit in Heat-3 Dominions as Endoperez highlighted before.
Suggestions?
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Vi skal kjempe for vare Enemerker...
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April 2nd, 2007, 07:29 PM
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Re: Newbie Thought: Anointing The Rhuax
The one suggestion I have is that you might considered taking a dormant pretender and putting the points into your Dominion. Even though it doesn't increase the amount of sacred troops you'll be making, it pushes your heat dominion, and Abysia benefits a lot from fighting in heat.
-Max
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April 3rd, 2007, 11:32 AM
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Re: Newbie Thought: Anointing The Rhuax
Quote:
MaxWilson said:
The one suggestion I have is that you might considered taking a dormant pretender and putting the points into your Dominion. Even though it doesn't increase the amount of sacred troops you'll be making, it pushes your heat dominion, and Abysia benefits a lot from fighting in heat.
-Max
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Thanx for the suggestion Max, I agree with you, but my Pretender build was more magic-oriented; trying to replace swords for hellish battlefield enchantments in a short term basis. It was a personal preference on playstile.
For that reason I considered to have an Awaken Pretender critical, to start researching from the word go!
I know it's quite expensive but casting Second Sun (Evocation 8) solves this lack of heat issue
If I'd plan to winning via military might then I'd take a better dominion...
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Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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