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  #1  
Old April 14th, 2007, 10:20 PM
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Default Re: Martial arts nations...

I'm of two minds about putting the False Knights (or whatever they end up called) on armored Aurochs.

On the one hand, the EA persians shouldn't have the stirrup. Which means that the lancers would need armor on the aurochs to help brace the lance-blow.

On the other hand, if I show them on armored aurochs, they should leave armored aurochs when they die and pay the resource cost for auroch barding, which might cripple the utility of the unit. The EA game is already non-historical in the sense that there are EA lancers on unarmored horses (and different EA nations are in different time periods anyway).

Does anyone know the persian name for a Tulwar? Since these guys are eeeevil, they get to dip their Tulwar in poison, which is a good buy for a high def/prot unit anyway.

The Guan Do sounds like a fascinating weapon, but isn't typical Cataphract armament.

I'm pretty sure that cavalry hammers came later. In any case, the in-game hammer would be sufficient. I believe that the early persians used various sorts of axes from horseback, for the same purpose (against armored legionaires, specifically).

Morningstars and ball and chain are European weapons exclusively, I believe. Persians definitely used a lot of maces, some of which might "qualify" as a morning star, by virtue of being, you know, spikey. The weapon is interchangeable with an axe, though, in terms of game mechanics (morning stars are slightly better, IIRC) - so no reason to give units with both.

Scythes and Lassos are definitely weapons for the mounted villains to consider, although not the false knights or the cataphracts. I don't think it's possible to mod entangling weapons yet, unfortunately.

Anyway, consider this:
Code:

#newweapon xxx
#name "light flail"
#att 0
#dam 2
#def -2
#flail
#nratt 2
#len 2
#rcost 3
#end

#newweapon xxx
#name "poisoned tulwar"
#att 0
#dam 4
#def 2
#len 1
#secondaryeffect 54
#rcost 4
#end



There'd also be a regular tulwar lacking the poison for rcost 3. Thoughts? A tulwar is about the length of a saber, right? Is that len 1 or len 2?

I'm not at home and can't check the weapons table, so I might need to adjust some of those values.
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  #2  
Old April 14th, 2007, 10:48 PM

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Default Re: Martial arts nations...

Not possible to mod entangling weapons? Cant you just give them a renamed vinewhip or something?
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  #3  
Old April 14th, 2007, 11:02 PM
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Default Re: Martial arts nations...

I could give them a very low damage weapon with 'vinewhip' as a secondary effect. Or is the entangling on a vine whip already a secondary effect? I'll check when I get home.

There is no ability to "copystats" on a weapon, unfortunately.
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Old April 15th, 2007, 04:00 AM
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Default history lesson, part deux

Yeah, I wasn't exclusively including Persian weapons, just because I figured you might want more variety.

"Shamshir" is the Persian word for sword, as well as being a specific type. They also used the straight Akinakes, the Greek-derived Xyphos, and the Kopis (with a blade rather similar to a Nepali kukri), but many Persian soldiers just carried large daggers.

They do seem to have used axes often. The Persian light battle axe is known as a Sagaris and it was used by calvalry-infact it was a Sagaris that almost killed Alexander the Great during the battle of Granicus.

Persians also used short thrusting spears (about 7 feet long) and the Palta, which was a javelin often used by calvalry. Just for the sake of completeness, Persian armies/footsoldiers also commonly used 10' long pikes, slings, and recurved bows.

An interesting fact about those short spears is, they often had counter-weights made from bronze or silver (gold for officers), and it was these counterweights that caused Persian troops to be known as "apple-bearers". Just thought it might help a bit when you're doing graphics for officers on foot.

Fighting from a bull, and going along with the whole bull-headed theme, maybe a bull-headed mace or axe? Using the horns to form blades or spikes on an ornate weapon might be decent. You could even possibly have a weapon similar to the one used by the warlord badguy at the end of Beastmaster, that can function as both a mace/axe type weapon and a flail.
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Old April 15th, 2007, 06:17 AM
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Default Re: Martial arts nations...

Quote:
DrPraetorious said:
Morningstars and ball and chain are European weapons exclusively, I believe. Persians definitely used a lot of maces, some of which might "qualify" as a morning star, by virtue of being, you know, spikey. The weapon is interchangeable with an axe, though, in terms of game mechanics (morning stars are slightly better, IIRC) - so no reason to give units with both.
Actually, morning stars have the #flail bonus against shields. That makes them very different from axes, and that's the reason I suggested them instead of 1-handed flails.
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