|
|
|
 |

April 20th, 2007, 06:17 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
That's another good idea. I don't like the term "unholy" because my coffee-mug isn't-as far as I know-holy, but I think "holy magic"(another bad term) could use a split between angelic and demonic influences.
__________________
You've sailed off the edge of the map--here there be badgers!
|

April 22nd, 2007, 06:47 PM
|
 |
Private
|
|
Join Date: Mar 2007
Location: Tarragona, Is-Pain
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish-List for Dominions 4
Not sure if somebody else has mentioned this before, but here we go...
I'll be great to have the "Army Setup" option available for PD troops and thus enable a much more rational setup.
It's rather frustrating when you have an intermediate PD value (say 20-25) and the province troops launch a frontal assault, get slaughtered soon and brake without causing (almost) any enemy casualties.
I think that nations like Caelum and C'Tis will benefit from this option.
The Flyers you get from Caelum's PD are not suited for a full frontal assault, they're more suited for flanking/killing rearmost units.
The combination of C'Tis' low morale values plus Militias mindlessly charging is destined to fail. OTOH, if you are able to arrange the City Guards in front of the Militias they'll crush a skull or two before routing...
__________________
Vi skal kjempe for vare Enemerker...
We shall fight for our domains
|

April 22nd, 2007, 07:02 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Wish-List for Dominions 4
I think there are a ton of magic sites already. Almost an infinite number. That is low on my priority list.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

April 22nd, 2007, 07:59 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Wish-List for Dominions 4
Quote:
I'll be great to have the "Army Setup" option available for PD troops and thus enable a much more rational setup.
It's rather frustrating when you have an intermediate PD value (say 20-25) and the province troops launch a frontal assault, get slaughtered soon and brake without causing (almost) any enemy casualties.
|
I like this idea. In my current Mictlan game, I had a province with 11 defense (1 commander) and remnants of misc indy archers that had routed from other battles nearby. The result was the lone tribal king commander charging to his death while his army stopped to throw / fire ranged weapons. Why he didn't just use his own sling escapes me...
|

April 22nd, 2007, 08:05 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Wish-List for Dominions 4
There are a ton of vanilla magic sites, actually. I think that there should be a ton of magic sites with a small effect. Especially ones that alter the battlefield or the province in small ways. Like an A1 site that grants everyone in that province 40% air shield.
Jazzepi
|

April 22nd, 2007, 08:07 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
We do have a lot of sites, but new sites with new powers we haven't seen before would be great. Especially if we can play with them in mods.
__________________
You've sailed off the edge of the map--here there be badgers!
|

April 22nd, 2007, 08:18 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Wish-List for Dominions 4
I just think there's way too many vanilla sites that do nothing. Personally, to me, vanilla sites should be the exception, not the rule.
I play Magic the Gathering and there are "vanilla" creatures in that game. Creatures with no abilities, and that's exactly how the game is crafted. Vanilla creatures are the exception, not the rule. After you've played about 5 of them, they all start looking the same except for flavor text and artwork. Dom 3 doesn't have flavor text or artwork for their sites, so "howling cavern" looks just the same to me as "canyon full of wind gems".
I just think it'd be a small thing that would make finding low level magic sites more interesting. Sure it's great to get that castle that gives you fire, and earth gems, plus the ability to recruit mages, but I'd like to see that happen on a much smaller scale with level 1 and 2 sites.
Jazzepi
|

April 22nd, 2007, 08:24 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
I think it would be nice if you could do something with "vanilla" sites, either build upon them in some way-like you have to have a fire site in a province to cast a certain spell-or link them together, so that, if you have Site a, b, and c, it means such-and-such.
You could have other spells or whatever that can only be done in provinces with no sites (none revealed, anyway).
I like interesting, quirky things in games, and this game has lots-and I want more!
__________________
You've sailed off the edge of the map--here there be badgers!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|