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April 22nd, 2007, 09:04 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Dud nation mods
is it possible you could give the warlord a mr of 12 or 13? It would be nice if ulm had a unit with a decent mr that could act as a thug without dying to a single smite.
It gets some heroes that have good mr, but heroes do not always answer the call, and ulm should have at least 1 commander that can enter battle with some confidence against the nations with level 3 priests or astral mages without at least the certainty of death.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 22nd, 2007, 11:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Dud nation mods
This sounds like a really good mod, Endoperez-I'm going to use it.
__________________
You've sailed off the edge of the map--here there be badgers!
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April 23rd, 2007, 12:02 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Dud nation mods
The noble makes a good prophet, since he has 12 hp and his morale jumps to 30 as a prophet. Most of the other Ulm commanders have a very high spell casting encumbrance.
I played a bit with the mod. I gave the warlord a sword of sharpness and a tower shield, to help him wear missile attacks, but his movement dropped from 7 to 5.
Is there anyway to increase his movement a bit? I know armor is heavy, but he is a warlord. maybe to 9?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2007, 05:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dud nation mods
Xietor - Warlords are just like all other Ulmish guys, just more so. I could consider giving them mag res 10 (like Lord Guardians), but not more. I'd rather fix the problem by adding a Cold Iron Helmet item, E1, decent helm that casts Iron Will on the wielder. Unfortunately, Item Modding isn't that advanced yet.
As for Warlord, he starts with base AP of 12. It gets automatically lowered due to the heavy armor. Just compare his APs to those of base Ulmish infantries - 7 with two-handed weapon, 5 with shield. To increase his movement, you could give him some ligher armor, or make him mounted, or give him some item that gives the Running (boots of the messenger) or Quickness abilities. However, this would make him faster than his bodyguards, which could be hazardous.
Noble's poor morale isn't a problem in their use. They can only lead 40 units, and don't have standard, and have poor attacks stats, so I thought the other Ulmish commanders would be more efficient except when you really wanted an archer (Attack Rear is nice, though). Any way, I find it thematic that prophets often come from the ranks of nobles.
HoneyBadger - Thanks.
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