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  #1  
Old April 22nd, 2007, 09:28 PM
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Jazzepi Jazzepi is offline
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Default Re: Dud nations

Only if I get to urinate on my castle to keep it from catching on fire.

Jazzepi
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  #2  
Old April 22nd, 2007, 11:05 PM

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Default Re: Dud nations

I just thought of a great new name for MA Ulm-with the Mod:

The Black Company
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Old April 22nd, 2007, 11:22 PM

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Default Re: Dud nations

Wasn't that the name of an infamous group of Nazi troops in WW2? I might have it confused, but if it is I'd avoid that.

I suppose it's sort of a generic elite military unit name though.
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Old April 22nd, 2007, 11:23 PM
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Default Re: Dud nations

I don't think it would be very nice for the pig, but also, unless you fitted them with some kind of parachute, it wouldn't be very effective, since you'd basically just be sending the enemy ham on the hoof, as it were-since it's unlikely the pigs would survive the fall in good enough shape to make a run for it-pigs are mostly dense muscle, and their bones are rather brittle. The combination- coming down from an altitude of 60 feet or more-isn't pretty.
I'd just summon up a couple dozen tiny fire-elementals and set them loose. There must be *lots* of magical ammo people could come up with. How about fire-resistant flaming chickens?
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Old April 23rd, 2007, 12:01 AM

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Default Re: Dud nations

The Black Company was a famous mercenary troop in the books by Glen Cook. They had minor mages, but mainly relied on steel.
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Old April 23rd, 2007, 12:42 AM

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Default Re: Dud nations

For my Classical Japan mod, I plan on using an area-1 attack Ballista that has a Fear effect attached to ths shot (think of the Howling Bow from LE TC). May be a small point, but the controversy surrounding the O-yumi I'd have to include.
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Old April 23rd, 2007, 02:02 AM
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Default Re: Dud nations

MA TC = MA Ulm but worse. And that's just horrible.
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  #8  
Old April 23rd, 2007, 03:41 AM
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Default Re: Dud nations

It doesn't seem to me that MA TC is much like MA Ulm. TC has much more varied magic, sacred national summons, varied cavalry, decent light infantry with StratMove 2, immortal heroes, good composite bow archers who can fight in melee... and it has no drain thing nor low MR, no forge bonus, etc...

As for the comment someone made earlier about MA Ulm getting elephant-rushed... I'm more worried about trampling when I'm EA Ulm (especially from Caelum). As MA Ulm, just send in the arbalests, set to fire at large monsters...
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Old April 23rd, 2007, 11:01 AM
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Default Re: Dud nations

MA TC also has 12 morale Imperial troops, crossbows/composite bows, light and medium cavalry, ect.

If you look at a nation and say "what kind of casters does it have", and that's what determines if this nation is "hot or not", yea, you might be dissapointed with MA TC vs. EA TC. But then, you'll not ever be playing a national-troop themed nation, ever, anyways .
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Old May 13th, 2007, 11:28 PM
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Default Re: Dud nations

Once again, it seems to me that a large part of the disagreement comes from a problem of definitions and perspectives. You and Gandalf don't, I think, mean the same thing when you say "bad" or "dud nations" (if Gandalf ever affirms those terms ). I think Gandalf's concern is that people new to the game or new to the topic may get the wrong idea, and that he's trying to supply the contexts and provisos that others are leaving out when they comment about things in a negative way. Of course there are also cases where people haven't considered the good sides of something, or haven't learned the good uses of things (e.g. Agarthan amphibians, Sidhe assassin, human heavy infantry).
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