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April 28th, 2007, 01:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: PERFECT SPRITE EXTRACTION
Hmm worked just now for me using Firefox.
Editing sprites for this game IS much easier when there are some to cut-n-paste from. Making a combat image (the second sprite for the "combat" move in case there are lurkers reading this) is much easier by cut-n-pasting the arm into a new position. Making new sprites by changing some colors of a unit image, or pasting together pieces of different images, also helps. Even just having an example to use for sizing and such.
Of course eventually its good to draw your own but I think this is a great thing for that middle section between just changing the text and completely designing your own units. And it will be a particular help to the "improved nations" modders who are working with the nations that are already in the game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 28th, 2007, 03:19 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: PERFECT SPRITE EXTRACTION
Bah, you got me excited. I thought you had found a way to extract the attack sprites too. Knowing the optimal settings will definitely reduce the time I spend on sprites if I decide to edit in game sprites.
Now if we can get the modding graphics limit cap fixed, I may consider replacing some of my reused sprites with custom ones in a few of my mods.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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April 28th, 2007, 05:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: PERFECT SPRITE EXTRACTION
I think he was emphasizing "perfect sprites" rather than "perfect extraction"
and I thought the sprite cap was worked out. Something to do with the order that the commands were put into the mod file?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 28th, 2007, 09:44 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: PERFECT SPRITE EXTRACTION
Quote:
Foodstamp said:
Bah, you got me excited. I thought you had found a way to extract the attack sprites too.
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Attack sprites are easy for the most part - just adjust an arm and a leg, shift the weapon a bit etc.
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April 29th, 2007, 12:14 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: PERFECT SPRITE EXTRACTION
Well, if someone can tell me a graphics program that can open and manipulate a .tga file, I might be able to get something done.
As it is, nothing I have seems to work.
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April 29th, 2007, 12:41 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: PERFECT SPRITE EXTRACTION
I use Paint Shop Pro, but people here seem to like GIMP, which is free. Just google for it.
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May 6th, 2007, 06:39 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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AllUnits 3.08
Have you ever wondered just how many units are in Dominions? This map shows you all of them. This map is full of spoilers, especially the last units which aren't yet recruitable, summonable or accessible in the normal game except via Wishing. This map is meant to be used by those brave souls daring to venture in to the world of modding. Because the map is black, it's easy to use with the sprite extraction method.
This is based on the map I've used for some time now. I don't know who did the 2.83 version, but I suspect it was Gandalf. Whoever it was, thanks for the map, it has been VERY useful.
Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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May 6th, 2007, 07:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AllUnits 3.08, Sprite Extraction helper files
Attached are four files that make sprite extraction easier, and a readme that goes into detail about their use, and explains how to use MsPaint to easily clear out the sprite for mod use. .
Contents:
A blank map (2 files)
A guibar2.new file (renamed .tga)
A .bat shortcut to launch Dominions windowed in 800x600 resolution with an alternate GUI setup, no filtering and low opacity. It needs guibar2.new to work properly.
If you use a black map (like the blank one provided) and launch Dominions via the .bat file, it's extremely easy to take a good sprite. You'll even get to keep the original shadow!
Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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April 29th, 2007, 08:52 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: PERFECT SPRITE EXTRACTION
Quote:
Sombre said:
AND it's going to mean any random fool
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I wonder who he meant when he said that!! *shifty eyes*
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