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May 3rd, 2007, 02:33 AM
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Major General
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Location: Seattle
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Re: Wish-List for Dominions 4
I still don't see it. Big spear is ineffective against cavalry with lances because spears are only length 4, just like lances. And a cyclops is bigger than cavalry, so this restriction wouldn't apply to them anyway.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 3rd, 2007, 02:46 PM
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General
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A carefully loaded question.
Are there any new magic paths-and coincidal bless strategies-that people would like to see in Dom4?
As it is, we've only got 8 blesses, 16 if you count them in twos for high-level effects.
That doesn't seem like a whole lot when you consider we're over the 50 nation mark.
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May 3rd, 2007, 02:54 PM
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First Lieutenant
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Re: A carefully loaded question.
Not particularly, if you wanted to go that route I would introduce a special "bless" unit - 1 ability reflecting the chosen bless. Is it possible to scale cost? 200g for a lvl 4 bless as a base, increased costs up to a level 9 bless...or maybe a high initial cost, then requires gems? No clue, doubt it would work.
I'd rather see more spells within the existing schools, more items and more national restrictions on both.
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May 3rd, 2007, 04:16 PM
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Major General
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Location: Seattle
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Re: Wish-List for Dominions 4
Quote:
MaxWilson said:
I still don't see it. Big spear is ineffective against cavalry with lances because spears are only length 4, just like lances. And a cyclops is bigger than cavalry, so this restriction wouldn't apply to them anyway.
-Max
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Edit: Um, never mind about that second point. I was totally mixed up.
Edit^2: Sorry, that was supposed to be an edit, not a quote.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 3rd, 2007, 04:19 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Wish-List for Dominions 4
Quote:
MaxWilson said:
I still don't see it. Big spear is ineffective against cavalry with lances because spears are only length 4, just like lances.
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There are not as many length 5-6 forgable items as I thought, but the two-handed S1 enchanted pike is length 6. That's the item I was thinking of when I wrote big spear.
Quote:
And a cyclops is bigger than cavalry, so this restriction wouldn't apply to them anyway.
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Right, but if that rule was removed, it might be an issue. Since you asked why that rule was there.
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May 3rd, 2007, 04:47 PM
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Re: Wish-List for Dominions 4
I think if you have a 5-6 length weapon, it should be effective against calvalry, regardless of how big you happen to be. If it's 4 or less, then yes it can be size-determinate, but I don't see any reason why a huge heavy guy armed specifically with an anti-calvalry weapon should be penalized against an enemy he should-by all natural rights-have an advantage against.
Yes, I realize that it can be taken advantage of, but why not mod lances in the process so that they hit larger creatures more easily? And give war-horses the ability to independently trample smaller units at the same time their riders are attacking, while still retaining the ability to kick. That would even things out and make better sense.
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May 4th, 2007, 04:45 AM
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National Security Advisor
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Location: Eastern Finland
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Re: Wish-List for Dominions 4
Simple-enough suggestion:
If a commander has no commands, can research and is in a province with a lab, it will count as a researcher and increase the research pool.
These commanders will show up in the research screen as normal. Commanders can still be set spesifically to research, so that they e.g. aren't found by the 'n' command.
Cainehill's request:
Capability to hide commanders set to researcher, as the DomII Tab option, in both main map view and in F1 view.
A variant of the earlier:
Capability to choose which commands are visible through a set of variables including but not limited to: magic in general, spesific magic paths, sacredness, afflictions, old age, number of units lead, has magic items. Preferably in both F1 and main map view.
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May 4th, 2007, 12:26 PM
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First Lieutenant
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Re: Wish-List for Dominions 4
Quote:
Endoperez said:
Simple-enough suggestion:
If a commander has no commands, can research and is in a province with a lab, it will count as a researcher and increase the research pool.
These commanders will show up in the research screen as normal. Commanders can still be set spesifically to research, so that they e.g. aren't found by the 'n' command.
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Good idea, although I would go further.
A commander who can site-search better than the province has been searched and has no orders should search it.
A commander who has research orders in a province with no lab builds one rather than canceling the research order. (If a random event destroys your lab it will be auto-rebuilt.)
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May 4th, 2007, 02:07 PM
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Corporal
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Re: Wish-List for Dominions 4
I've been thinking about having different classes of pretenders, which would cost or grant points on a scale like the "awakening" option. You could have: Immortals/Demi-Gods, Idols, Magical creatures/nature spirits, Olympians, etc. all the way up to Demiurge-like pretenders.
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May 4th, 2007, 02:24 PM
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General
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Join Date: Feb 2007
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Re: Wish-List for Dominions 4
Quote:
Loren said:
A commander who can site-search better than the province has been searched and has no orders should search it.
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To the research-thing I could reluctantly agree, but I definately wouldn't want this site-searching done without my order. If added at all then it should be done by the server that the default for somebody on "Defend" should be switched to these other useful actions (research) like units that "Sneak" in a province are then set to "Hide". But there should be an option to turn these "auto-actions" off, too.
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